F. Krause, J. H. Israel, Jens Neumann, Tobias Feldmann-Wüstefeld
{"title":"Usability of Hybrid, Physical and Virtual Objects for Basic Manipulation Tasks in Virtual Environments","authors":"F. Krause, J. H. Israel, Jens Neumann, Tobias Feldmann-Wüstefeld","doi":"10.1109/3DUI.2007.340779","DOIUrl":null,"url":null,"abstract":"Integrating physical and virtual environments has been shown to improve usability of virtual reality (VR) applications. Objects within these mixed realities (MR (Milgram and Kishino, 1994)) can be hybrid physical/virtual objects that are physically manipulatable and have flexible shape and texture. We compare usability of hybrid objects for basic manipulation tasks (rotation, positioning) to physical and virtual objects. The results suggest that hybrid objects are manipulated faster than virtual objects, but not more accurately. Physical objects outperform both hybrid and virtual objects in terms of speed and accuracy. On the other hand, users felt most stimulated by the virtual objects, followed by the hybrid and physical objects. The study shows that hybrid objects \"work\" in virtual environments, but further investigations regarding the factors influencing their usability are needed.","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2007.340779","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Integrating physical and virtual environments has been shown to improve usability of virtual reality (VR) applications. Objects within these mixed realities (MR (Milgram and Kishino, 1994)) can be hybrid physical/virtual objects that are physically manipulatable and have flexible shape and texture. We compare usability of hybrid objects for basic manipulation tasks (rotation, positioning) to physical and virtual objects. The results suggest that hybrid objects are manipulated faster than virtual objects, but not more accurately. Physical objects outperform both hybrid and virtual objects in terms of speed and accuracy. On the other hand, users felt most stimulated by the virtual objects, followed by the hybrid and physical objects. The study shows that hybrid objects "work" in virtual environments, but further investigations regarding the factors influencing their usability are needed.
物理和虚拟环境的集成已被证明可以提高虚拟现实(VR)应用的可用性。这些混合现实(MR (Milgram and Kishino, 1994))中的对象可以是物理上可操作的混合物理/虚拟对象,具有灵活的形状和纹理。我们比较混合对象的基本操作任务(旋转,定位)的可用性物理和虚拟对象。结果表明,混合对象的操作速度比虚拟对象快,但并不更准确。物理对象在速度和准确性方面都优于混合对象和虚拟对象。另一方面,虚拟物体对用户的刺激最大,其次是混合物体和实体物体。研究表明,混合对象在虚拟环境中“工作”,但需要进一步调查影响其可用性的因素。