Gamification mechanics for behavioral change: a systematic review and proposed taxonomy

R. Hervás, David Ruiz-Carrasco, Tania Mondéjar, J. Bravo
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引用次数: 29

Abstract

In the last few years, gamification has been proven as an effective strategy to improve people's motivation and performance. Many authors have reported success examples of gamification in areas such as education, entertainment, health and business. This paper is focused on the use of gamification for health, specifically for the promotion of behavioral changes. Firstly, this paper describes a systematic review conducted to identify in the literature the gamification elements that are being used to promote behavioral change. The results of this systematic review evidence the broad terminology related to gamification elements, with different perspectives and levels of abstraction. Based on these results, a taxonomy for gamification mechanics has been proposed. The taxonomy identifies and classifies the most common gamification mechanics and relates them with psychological fundamentals on behavioral changes.
行为改变的游戏化机制:系统回顾和建议分类
在过去的几年里,游戏化已经被证明是一种有效的策略,可以提高人们的积极性和表现。许多作者都报道了游戏化在教育、娱乐、健康和商业等领域的成功案例。本文主要关注游戏化在健康领域的应用,特别是在促进行为改变方面。首先,本文描述了一项系统综述,旨在识别文献中用于促进行为改变的游戏化元素。这一系统回顾的结果证明了与游戏化元素相关的广泛术语,具有不同的视角和抽象水平。基于这些结果,我们提出了游戏化机制的分类。该分类法确定并分类了最常见的游戏化机制,并将其与行为改变的心理基础联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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