CopyMe: a portable real-time feedback expression recognition game for children

Natalie Harrold, Chek Tien Tan, Daniel Rosser, T. Leong
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引用次数: 20

Abstract

Assistive tools are commonly used to aid children experiencing emotional developmental problems associated with psychological disorders, such as autism spectrum disorders (ASDs). In many cases early intervention is crucial to ease the struggle to identify key facial expressions and the emotions they are used to convey. Combining automatic facial expression recognition technology with real-time feedback on player performance, CopyMe is an iPad game that aims to provide a means for children to learn expressions to demonstrate emotions. In this paper, we discuss findings from a pilot study conducted at a childcare centre to evaluate the feasibility of CopyMe's use as a serious game for children to learn emotions through observation and mimicry. Based on observational and interview data, we found that the children, especially the ones affected by ASDs, were able to perform well in the game and generally expressed enjoyment during play. The design of CopyMe as well as our current findings will be most interesting for CHI attendees working in the domain of affective interfaces and serious games, especially those that target children.
CopyMe:儿童便携式实时反馈表情识别游戏
辅助工具通常用于帮助经历与心理障碍相关的情感发展问题的儿童,例如自闭症谱系障碍(ASDs)。在许多情况下,早期干预对于缓解识别关键面部表情和它们用来传达的情绪的困难至关重要。CopyMe是一款iPad游戏,结合了自动面部表情识别技术和玩家表现的实时反馈,旨在为孩子们提供一种学习表情来表达情绪的手段。在本文中,我们讨论了一项在托儿中心进行的试点研究的结果,以评估将CopyMe作为儿童通过观察和模仿来学习情绪的严肃游戏的可行性。根据观察和访谈数据,我们发现儿童,特别是受asd影响的儿童,能够在游戏中表现良好,并且在游戏中普遍表现出乐趣。CopyMe的设计以及我们目前的发现对于从事情感界面和严肃游戏(尤其是针对儿童的游戏)领域的CHI与会者来说将是最有趣的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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