Pengembangan Multimedia Interaktif E-Modul Menggunakan Kvisoft Flipbook Maker dan Kinemaster dengan Model Anchor Instruction pada Materi Genetika

Ernik Nur Halimah, R. Riyanto
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引用次数: 0

Abstract

The development of interactive electronic multimedia modules is the development of electronic book teaching materials in which there are text, image, audio, video, and graphics. Anchor instruction is a learning model that trains students to be able to solve problems presented through videos with certain steps. The kvisoft flipbook maker and kinemaster applications are supporting applications for creating electronic multimedia modules based on the anchor instruction model. The purpose of this research is to develop and know the exact multimedia by using the ADDIE development model (analysis, design, development, implementation, evaluation). Where the development has reached the development stage. The multimedia development stage has been validated for linguists, material experts, media experts, supporting lecturers, and a readability test was held for students. The results are then analyzed to determine the suitability of multimedia in the hope of providing interactive multimedia that is interesting for students.
交互式电子多媒体模块的开发是指文字、图像、音频、视频、图形为一体的电子图书教材的开发。锚式教学是一种学习模式,通过一定的步骤训练学生解决视频中呈现的问题。kvisoft flipbook maker和kinemaster应用程序支持基于锚指令模型创建电子多媒体模块的应用程序。本研究的目的是利用ADDIE开发模型(分析、设计、开发、实施、评估)来开发和认识准确的多媒体。哪里的发展已经达到了发展阶段。多媒体开发阶段对语言学家、材料专家、媒体专家、辅助讲师进行了验证,并对学生进行了可读性测试。然后对结果进行分析,以确定多媒体的适用性,希望为学生提供有趣的交互式多媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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