Procedural multiresolution for plant and tree rendering

J. Lluch, E. Camahort, R. Vivó
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引用次数: 36

Abstract

Modeling and rendering of plants and trees requires generating and processing large numbers of polygons. Geometry simplification methods may be used to reduce the polygon count and obtain a multiresolution representation. However, those methods fail to preserve the visual structure of a tree. We propose a different approach: procedural multiresolution. We build procedural models that reflect a tree's visual structure at different resolution levels. The models are based on parametric L-systems. Our method takes a parametric chain representing a tree and generates a new chain with embedded multiresolution information. The algorithm is based on a metric that quantifies the relevance of the branches of a tree. The representation supports efficient geometry extraction and produces good visual results.
程序多分辨率的植物和树木渲染
植物和树木的建模和渲染需要生成和处理大量的多边形。可以使用几何简化方法来减少多边形数并获得多分辨率表示。然而,这些方法不能保持树的视觉结构。我们提出了一种不同的方法:程序多分辨率。我们建立了反映树在不同分辨率下的视觉结构的过程模型。模型是基于参数l系统的。我们的方法采用一个表示树的参数链,并生成一个嵌入多分辨率信息的新链。该算法基于一种量化树的分支相关性的度量。该表示支持高效的几何提取,并产生良好的视觉效果。
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