Min Li, Hongshu Li, Weiliang Meng, Jian Zhu, Gary Zhang
{"title":"An efficient non-iterative smoothed particle hydrodynamics fluid simulation method with variable smoothing length.","authors":"Min Li, Hongshu Li, Weiliang Meng, Jian Zhu, Gary Zhang","doi":"10.1186/s42492-022-00128-x","DOIUrl":null,"url":null,"abstract":"<p><p>In classical smoothed particle hydrodynamics (SPH) fluid simulation approaches, the smoothing length of Lagrangian particles is typically constant. One major disadvantage is the lack of adaptiveness, which may compromise accuracy in fluid regions such as splashes and surfaces. Attempts to address this problem used variable smoothing lengths. Yet the existing methods are computationally complex and non-efficient, because the smoothing length is typically calculated using iterative optimization. Here, we propose an efficient non-iterative SPH fluid simulation method with variable smoothing length (VSLSPH). VSLSPH correlates the smoothing length to the density change, and adaptively adjusts the smoothing length of particles with high accuracy and low computational cost, enabling large time steps. Our experimental results demonstrate the advantages of the VSLSPH approach in terms of its simulation accuracy and efficiency.</p>","PeriodicalId":52384,"journal":{"name":"Visual Computing for Industry, Biomedicine, and Art","volume":"6 1","pages":"1"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9810768/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Computing for Industry, Biomedicine, and Art","FirstCategoryId":"1093","ListUrlMain":"https://doi.org/10.1186/s42492-022-00128-x","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
In classical smoothed particle hydrodynamics (SPH) fluid simulation approaches, the smoothing length of Lagrangian particles is typically constant. One major disadvantage is the lack of adaptiveness, which may compromise accuracy in fluid regions such as splashes and surfaces. Attempts to address this problem used variable smoothing lengths. Yet the existing methods are computationally complex and non-efficient, because the smoothing length is typically calculated using iterative optimization. Here, we propose an efficient non-iterative SPH fluid simulation method with variable smoothing length (VSLSPH). VSLSPH correlates the smoothing length to the density change, and adaptively adjusts the smoothing length of particles with high accuracy and low computational cost, enabling large time steps. Our experimental results demonstrate the advantages of the VSLSPH approach in terms of its simulation accuracy and efficiency.