Virtual Reality Game Selection for Traumatic Brain Injury Rehabilitation: A Therapist's Wish List for Game Developers.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2023-12-01 Epub Date: 2023-07-25 DOI:10.1089/g4h.2022.0174
Tonya L Rich, Timothy Truty, Katherine Muschler, Amy Gravely, Lindsay A Marth, Benjamin Barrett, Diane Mortimer, Andrew H Hansen
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引用次数: 0

Abstract

This project explored the selection process of commercially available virtual reality (VR) games for traumatic brain injury rehabilitation. Occupational therapy practitioners (OTPs) developed a classification framework that they used to evaluate VR games. The classification framework focused on movements required to effectively play the game, cognitive demand, position for game play, ease in menu navigation, and perceived therapeutic applications. OTPs used the ratings to aid in game selection and identified relevant game examples that allowed customizable settings and basic navigation with a game focus on functional activities. The OTPs and the research team identified the need for further work on accessibility and adaptability of game features (e.g., difficulty and limb usage) allowing for more individualization to optimize outcomes of VR-enhanced rehabilitation. The classification framework was useful in evaluating the potential therapeutic benefit of commercially available VR games. However, trial of the game by clinicians prior to use was still warranted.

创伤性脑损伤康复的虚拟现实游戏选择:治疗师对游戏开发者的愿望清单。
本项目探讨了商用虚拟现实(VR)游戏在创伤性脑损伤康复中的选择过程。职业治疗从业者(otp)开发了一个分类框架,用于评估VR游戏。分类框架侧重于有效玩游戏所需的动作、认知需求、游戏位置、菜单导航的便利性以及感知到的治疗应用。otp使用评级来帮助游戏选择,并确定相关的游戏示例,这些示例允许自定义设置和基本导航,并将游戏重点放在功能活动上。OTPs和研究团队确定需要进一步研究游戏功能的可访问性和适应性(例如,难度和肢体使用),允许更多个性化以优化vr增强康复的结果。该分类框架有助于评估商用VR游戏的潜在治疗效益。然而,临床医生在使用前对游戏进行试验仍然是有保证的。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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