Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies.

Marco Cascella, Andrea Cascella, Federica Monaco, Mohammed Naveed Shariff
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引用次数: 1

Abstract

Unlike traditional video games developed solely for entertainment purposes, game-based learning employs intentionally crafted approaches that seamlessly merge entertainment and educational content, resulting in captivating and effective learning encounters. These pedagogical methods include serious video games and gamification. Serious games are video games utilized as tools for acquiring crucial (serious) knowledge and skills. On the other hand, gamification requires integrating gaming elements (game mechanics) such as points, leaderboards, missions, levels, rewards, and more, into a context that may not be associated with video gaming activities. They can be dynamically (game dynamics) combined developing various strategic approaches. Operatively, gamification adopts simulation elements and leverages the interactive nature of gaming to teach players specific skills, convey knowledge, or address real-world issues. External incentives stimulate internal motivation. Therefore, these techniques place the learners in the central role, allowing them to actively construct knowledge through firsthand experiences.Anesthesia, pain medicine, and critical care demand a delicate interplay of technical competence and non-technical proficiencies. Gamification techniques can offer advantages to both domains. Game-based modalities provide a dynamic, interactive, and highly effective opportunity to learn, practice, and improve both technical and non-technical skills, enriching the overall proficiency of anesthesia professionals. These properties are crucial in a discipline where personal skills, human factors, and the influence of stressors significantly impact daily work activities. Furthermore, gamification can also be embraced for patient education to enhance comfort and compliance, particularly within pediatric settings (game-based distraction), and in pain medicine through stress management techniques. On these bases, the creation of effective gamification tools for anesthesiologists can present a formidable opportunity for users and developers.This narrative review comprehensively examines the intricate aspects of gamification and its potentially transformative influence on the fields of anesthesiology. It delves into theoretical frameworks, potential advantages in education and training, integration with artificial intelligence systems and immersive techniques, and also addresses the challenges that could arise within these contexts.

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设想麻醉、疼痛管理和重症监护中的游戏化:基本原则、人工智能的整合和模拟策略。
与单纯为娱乐目的而开发的传统电子游戏不同,基于游戏的学习采用了精心设计的方法,无缝地融合了娱乐和教育内容,从而产生了迷人而有效的学习体验。这些教学方法包括严肃的电子游戏和游戏化。严肃游戏是将电子游戏用作获取重要(严肃)知识和技能的工具。另一方面,游戏化需要将积分、排行榜、任务、关卡、奖励等游戏元素(游戏机制)整合到与电子游戏活动无关的环境中。它们可以动态地(游戏动态)结合在一起,形成各种战略方法。在操作上,游戏化采用模拟元素,并利用游戏的互动性来教授玩家特定的技能,传达知识或解决现实世界的问题。外部激励刺激内部激励。因此,这些技术将学习者置于中心地位,允许他们通过第一手经验积极地构建知识。麻醉、止痛药和重症监护需要技术能力和非技术熟练程度的微妙相互作用。游戏化技术可以为这两个领域提供优势。基于游戏的模式提供了一个动态的、互动的、高效的学习、实践和提高技术和非技术技能的机会,丰富了麻醉专业人员的整体熟练程度。在个人技能、人为因素和压力源的影响显著影响日常工作活动的学科中,这些属性是至关重要的。此外,游戏化还可以用于患者教育,以提高舒适度和依从性,特别是在儿科环境中(基于游戏的分心),以及通过压力管理技术在止痛药中。在此基础上,为麻醉师创建有效的游戏化工具可以为用户和开发者提供一个强大的机会。这篇叙事性评论全面考察了游戏化的复杂方面及其对麻醉学领域潜在的变革性影响。它深入研究了理论框架、教育和培训方面的潜在优势、与人工智能系统和沉浸式技术的集成,并解决了在这些背景下可能出现的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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