Reducing Stigma Toward People with Serious Mental Illness Through a Virtual Reality Intervention: A Randomized Controlled Trial.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2024-02-01 Epub Date: 2023-09-11 DOI:10.1089/g4h.2023.0118
Matías E Rodríguez-Rivas, Adolfo J Cangas, Andrés Martin, Javiera Romo, J Carola Pérez, Sara Valdebenito, Laura Cariola, Josefina Onetto, Bárbara Hernández, Francisco Ceric, Pablo Cea, Patrick Corrigan
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引用次数: 0

Abstract

Background: Stigma toward people with serious mental illnesses (SMI), like schizophrenia, is a serious global public health challenge that limits the quality of life of those affected and poses a major barrier that keeps people from seeking professional help. There is an urgent need for novel, effective, and scalable interventions to decrease stigmatized perceptions of chronic psychotic disorders and to reduce the health burden imposed by them. Method: We conducted a randomized controlled trial to assess the impact of a new immersive virtual reality game (Inclúyete-VR) on the level of stigma toward people with SMI, measured by the Attribution questionnaire (AQ-27). Participants in the experimental group were exposed in an immersive way to hallucinations common in schizophrenia, then shown different psychosocial resources available for their recovery and social inclusion; those in the control group used VR software unrelated to mental health. VR sessions were delivered through Oculus headgear and lasted 25 minutes. Results: We randomly assigned 124 university students (55% female) to experimental or control conditions (n = 62 each). We used mixed ANOVA to compare outcomes before and after the intervention between the two groups. We found a significant intervention-by-time interaction (P < 0.001), with a reduction in the experimental group of overall stigma levels on the AQ-27 scale and its three subscales: dangerousness-fear, avoidance, and lack of solidarity (P < 0.001 for all). Conclusions: The Inclúyete-VR software proved effective in the short term in reducing stigma toward people with severe mental illness. The program's longer-term efficacy, scalability, and dissemination remain to be studied. ClinicalTrials.gov Identifier: NCT05393596.

通过虚拟现实干预减少对严重精神疾病患者的污名化:随机对照试验
背景:对精神分裂症等严重精神疾病(SMI)患者的污名化是一项严重的全球性公共卫生挑战,它限制了患者的生活质量,并成为阻碍患者寻求专业帮助的主要障碍。我们迫切需要新颖、有效且可推广的干预措施,以减少人们对慢性精神障碍的鄙视,并减轻其带来的健康负担。方法:我们进行了一项随机对照试验,以评估一款新的沉浸式虚拟现实游戏(Inclúyete-VR)对精神病患者污名化程度的影响。实验组的参与者以身临其境的方式接触精神分裂症患者常见的幻觉,然后向他们展示可用于康复和融入社会的各种社会心理资源;对照组的参与者则使用与精神健康无关的 VR 软件。VR课程通过Oculus头戴设备进行,持续25分钟。结果我们将 124 名大学生(55% 为女性)随机分配到实验组或对照组(各 62 人)。我们使用混合方差分析来比较两组干预前后的结果。我们发现干预与时间之间存在明显的交互作用(P P 结论):事实证明,Inclúyete-VR 软件能在短期内有效减少人们对重症精神病患者的成见。该计划的长期疗效、可扩展性和推广仍有待研究。ClinicalTrials.gov Identifier:NCT05393596。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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