Empirical Evaluation of Metaverse Accessibility for People Who Use Alternative Input/Output Methods.

Q3 Health Professions
Jeanne Choi, Hyun W Ka
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引用次数: 0

Abstract

This research has analyzed the accessibility of the current metaverse platforms from the perspective of screen reader and switch scanning interface users, using the mixture of quantitative and qualitative assessments. To this end, the two representative metaverse platforms, ZEPETO and Roblox, were targeted. As a result, it was found that the current metaverse platforms are not carefully designed with accessibility in mind. Many content elements and controls in the metaverse environment suffers from the lack of alternative text description and appropriate markups which are essential to make it perceivable and recognizable by assistive technology. People with severe disabilities are very likely to find it difficult or impossible to independently navigate the current metaverse environment, because they do not provide any viable means of orientation and mobility in the 3D virtual space at all. The UI/UX of the current metaverse platforms also do not provide adequate feedback to help people with limited sensory/motor functions to understand the purpose and function of it. Overall, thereby, the current metaverse environment is not robust enough to reliably work with a wide range of assistive technologies.

使用替代输入/输出方法的人的元可及性的实证评价。
本研究采用定量和定性相结合的评估方法,从屏幕阅读器和切换扫描界面用户的角度分析了当前虚拟世界平台的可访问性。为此,我们瞄准了两个具有代表性的虚拟世界平台ZEPETO和Roblox。因此,我们发现当前的虚拟世界平台在设计时并没有考虑到可访问性。元环境中的许多内容元素和控件都缺乏替代文本描述和适当的标记,而这些都是辅助技术能够感知和识别的必要条件。严重残疾的人很可能会发现很难或不可能独立地在当前的虚拟环境中导航,因为他们根本无法在3D虚拟空间中提供任何可行的定向和移动方式。当前虚拟世界平台的UI/UX也没有提供足够的反馈来帮助那些感觉/运动功能有限的人理解它的目的和功能。因此,总的来说,当前的元环境还不够健壮,无法可靠地使用各种辅助技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Studies in Health Technology and Informatics
Studies in Health Technology and Informatics Health Professions-Health Information Management
CiteScore
1.20
自引率
0.00%
发文量
1463
期刊介绍: This book series was started in 1990 to promote research conducted under the auspices of the EC programmes’ Advanced Informatics in Medicine (AIM) and Biomedical and Health Research (BHR) bioengineering branch. A driving aspect of international health informatics is that telecommunication technology, rehabilitative technology, intelligent home technology and many other components are moving together and form one integrated world of information and communication media.
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