Design and Prototyping of a Serious Game on Interactive Tabletop with Tangible Objects for Disability Awareness in Companies.

Q3 Health Professions
Yosra Mourali, Benoit Barathon, Maxime Bourgois Colin, Sondes Chaabane, Raja Fassi, Alice Ferrai, Yohan Guerrier, Dorothée Guilain, Christophe Kolski, Yoann Lebrun, Sophie Lepreux, Philippe Pudlo, Jason Sauve
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引用次数: 0

Abstract

This paper presents elements of user-centered design and prototyping of a serious game. Produced within the framework of the SG-HANDI project, the serious game aims to raise awareness about integration, prevention of professional displacement and job retention of people with disabilities. This serious game is developed on an interactive RFID tabletop with tangible objects. It is intended to be used in a collective context involving one or more facilitators specialized in employment and disability, as well as the company's stakeholders to be made aware of the issue.

基于有形对象的交互式桌面严肃游戏的设计与原型制作
本文介绍了以用户为中心的设计元素和严肃游戏的原型。这款严肃游戏是在SG-HANDI项目框架内制作的,旨在提高人们对残疾人融入社会、防止职业流离失所和保住工作的认识。这个严肃的游戏是在一个带有有形物体的交互式RFID桌面上开发的。它旨在在涉及一个或多个专门从事就业和残疾的促进者以及公司利益相关者的集体背景下使用,以使其意识到这一问题。
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来源期刊
Studies in Health Technology and Informatics
Studies in Health Technology and Informatics Health Professions-Health Information Management
CiteScore
1.20
自引率
0.00%
发文量
1463
期刊介绍: This book series was started in 1990 to promote research conducted under the auspices of the EC programmes’ Advanced Informatics in Medicine (AIM) and Biomedical and Health Research (BHR) bioengineering branch. A driving aspect of international health informatics is that telecommunication technology, rehabilitative technology, intelligent home technology and many other components are moving together and form one integrated world of information and communication media.
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