Use of an EMG-Controlled Game as a Therapeutic Tool to Retrain Hand Muscle Activation Patterns Following Stroke: A Pilot Study.

IF 2.6 3区 医学 Q2 CLINICAL NEUROLOGY
Na Jin Seo, Alex Barry, Mohammad Ghassemi, Kristen M Triandafilou, Mary Ellen Stoykov, Lynn Vidakovic, Elliot Roth, Derek G Kamper
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引用次数: 4

Abstract

Background/purpose: To determine the feasibility of training with electromyographically (EMG) controlled games to improve control of muscle activation patterns in stroke survivors.

Methods: Twenty chronic stroke survivors (>6 months) with moderate hand impairment were randomized to train either unilaterally (paretic only) or bilaterally over 9 one-hour training sessions. EMG signals from the unilateral or bilateral limbs controlled a cursor location on a computer screen for gameplay. The EMG muscle activation vector was projected onto the plane defined by the first 2 principal components of the activation workspace for the nonparetic hand. These principal components formed the x- and y-axes of the computer screen.

Results: The recruitment goal (n = 20) was met over 9 months, with no screen failure, no attrition, and 97.8% adherence rate. After training, both groups significantly decreased the time to move the cursor to a novel sequence of targets (P = 0.006) by reducing normalized path length of the cursor movement (P = 0.005), and improved the Wolf Motor Function Test (WMFT) quality score (P = 0.01). No significant group difference was observed. No significant change was seen in the WMFT time or Box and Block Test.

Discussion/conclusions: Stroke survivors could successfully use the EMG-controlled games to train control of muscle activation patterns. While the nonparetic limb EMG was used in this study to create target EMG patterns, the system supports various means for creating target patterns per user desires. Future studies will employ training with the EMG-controlled games in conjunction with functional task practice for a longer intervention duration to improve overall hand function.Video Abstract available for more insights from the authors (see the Video, Supplemental Digital Content 1, available at: http://links.lww.com/JNPT/A379).

Abstract Image

Abstract Image

使用肌电控制游戏作为中风后手部肌肉激活模式再训练的治疗工具:一项试点研究。
背景/目的:确定肌电控制游戏训练的可行性,以改善中风幸存者对肌肉激活模式的控制。方法:20名慢性中风幸存者(>6个月),有中度手损伤,随机分为单侧(仅双亲)或双侧进行9次1小时的训练。来自单侧或双侧肢体的肌电图信号控制着电脑屏幕上的光标位置。肌电图肌肉激活向量被投射到由非麻痹手激活工作区的前两个主成分定义的平面上。这些主要成分构成了计算机屏幕的x轴和y轴。结果:招募目标(n = 20)在9个月内达到,无筛查失败,无流失,依从率为97.8%。训练后,两组通过减少光标移动的归一化路径长度(P = 0.005)显著减少了光标移动到新目标序列的时间(P = 0.006),并提高了Wolf运动功能测试(WMFT)质量分数(P = 0.01)。各组间无显著差异。在WMFT时间或盒块测试中未见明显变化。讨论/结论:中风幸存者可以成功地使用肌电图控制的游戏来训练肌肉激活模式的控制。虽然在本研究中使用了非患儿肢体肌电图来创建目标肌电图模式,但该系统支持根据用户需求创建目标模式的各种方法。未来的研究将采用肌电控制的游戏训练与功能任务练习相结合,进行更长的干预时间,以改善整体手功能。视频摘要可获得作者的更多见解(参见视频,补充数字内容1,可在:http://links.lww.com/JNPT/A379)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Neurologic Physical Therapy
Journal of Neurologic Physical Therapy CLINICAL NEUROLOGY-REHABILITATION
CiteScore
5.70
自引率
2.60%
发文量
63
审稿时长
>12 weeks
期刊介绍: The Journal of Neurologic Physical Therapy (JNPT) is an indexed resource for dissemination of research-based evidence related to neurologic physical therapy intervention. High standards of quality are maintained through a rigorous, double-blinded, peer-review process and adherence to standards recommended by the International Committee of Medical Journal Editors. With an international editorial board made up of preeminent researchers and clinicians, JNPT publishes articles of global relevance for examination, evaluation, prognosis, intervention, and outcomes for individuals with movement deficits due to neurologic conditions. Through systematic reviews, research articles, case studies, and clinical perspectives, JNPT promotes the integration of evidence into theory, education, research, and practice of neurologic physical therapy, spanning the continuum from pathophysiology to societal participation.
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