Examining Usability, Acceptability, and Adoption of a Self-Directed, Technology-Based Intervention for Upper Limb Rehabilitation After Stroke: Cohort Study.
Michelle Broderick, Robert O'Shea, Jane Burridge, Sara Demain, Louise Johnson, Paul Bentley
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引用次数: 0
Abstract
Background: Upper limb (UL) recovery after stroke is strongly dependent upon rehabilitation dose. Rehabilitation technologies present pragmatic solutions to dose enhancement, complementing therapeutic activity within conventional rehabilitation, connecting clinicians with patients remotely, and empowering patients to drive their own recovery. To date, rehabilitation technologies have been poorly adopted. Understanding the barriers to adoption may shape strategies to enhance technology use and therefore increase rehabilitation dose, thus optimizing recovery potential.
Objective: We examined the usability, acceptability, and adoption of a self-directed, exercise-gaming technology within a heterogeneous stroke survivor cohort and investigated how stroke survivor characteristics, technology usability, and attitudes toward technology influenced adoption.
Methods: A feasibility study of a novel exercise-gaming technology for self-directed UL rehabilitation in early subacute stroke survivors (N=30) was conducted in an inpatient, acute hospital setting. Demographic and clinical characteristics were recorded; participants' performance in using the system (usability) was assessed using a 4-point performance rating scale (adapted from the Barthel index), and adherence with the system was electronically logged throughout the trial. The technology acceptance model was used to formulate a survey examining the acceptability of the system. Spearman rank correlations were used to examine associations between participant characteristics, user performance (usability), end-point technology acceptance, and intervention adherence (adoption).
Results: The technology was usable for 87% (n=26) of participants, and the overall technology acceptance rating was 68% (95% CI 56%-79%). Participants trained with the device for a median of 26 (IQR 16-31) minutes daily over an enrollment period of 8 (IQR 5-14) days. Technology adoption positively correlated with user performance (usability) (ρ=0.55; 95% CI 0.23-0.75; P=.007) and acceptability as well as domains of perceived usefulness (ρ=0.42; 95% CI 0.09-0.68; P=.03) and perceived ease of use (ρ=0.46; 95% CI 0.10-0.74; P=.02). Technology acceptance decreased with increased global stroke severity (ρ=-0.56; 95% CI -0.79 to -0.22; P=.007).
Conclusions: This technology was usable and acceptable for the majority of the cohort, who achieved an intervention dose with technology-facilitated, self-directed UL training that exceeded conventional care norms. Technology usability and acceptability were determinants of adoption and appear to be mediated by stroke severity. The results demonstrate the importance of selecting technologies for stroke survivors on the basis of individual needs and abilities, as well as optimizing the accessibility of technologies for the target user group. Facilitating changes in stroke survivors' beliefs and attitudes toward rehabilitation technologies may enhance adoption. Further work is needed to understand how technology can be optimized to benefit those with more severe stroke.
背景:中风后上肢(UL)的恢复在很大程度上取决于康复剂量。康复技术是提高康复剂量的实用解决方案,可补充传统康复的治疗活动,远程连接临床医生与患者,并使患者有能力推动自身康复。迄今为止,康复技术的采用率还很低。了解采用康复技术的障碍可以制定相关策略,提高技术的使用率,从而增加康复剂量,优化康复潜力:我们在一个异质性中风幸存者队列中考察了自我指导的运动游戏技术的可用性、可接受性和采用情况,并研究了中风幸存者特征、技术可用性和对技术的态度如何影响技术的采用:方法: 在一家急症医院的住院环境中,对一种新型运动游戏技术进行了可行性研究,该技术用于早期亚急性中风幸存者(30 人)的自主 UL 康复。研究人员记录了参与者的人口统计学特征和临床特征;使用 4 点性能评分量表(改编自巴特尔指数)评估了参与者使用系统的性能(可用性),并在整个试验过程中以电子方式记录了对系统的依从性。采用技术接受度模型制定了一项调查,以考察系统的可接受性。斯皮尔曼等级相关性用于研究参与者特征、用户表现(可用性)、终点技术接受度和干预坚持度(采用)之间的关联:87%(n=26)的参与者可以使用该技术,总体技术接受度为 68%(95% CI 56%-79%)。在 8 天(IQR 5-14 天)的注册期内,参与者每天使用该设备进行训练的时间中位数为 26 分钟(IQR 16-31 分钟)。技术采用与用户性能(可用性)(ρ=0.55;95% CI 0.23-0.75;P=.007)和可接受性以及感知有用性(ρ=0.42;95% CI 0.09-0.68;P=.03)和感知易用性(ρ=0.46;95% CI 0.10-0.74;P=.02)呈正相关。技术接受度随中风严重程度的增加而降低(ρ=-0.56;95% CI -0.79--0.22;P=.007):这项技术对大多数研究对象来说都是可用和可接受的,他们通过技术辅助、自我指导的 UL 训练达到的干预剂量超过了常规护理标准。技术的可用性和可接受性是采用该技术的决定因素,并且似乎受中风严重程度的影响。研究结果表明,根据个人需求和能力为中风幸存者选择技术以及优化技术对目标用户群的可及性非常重要。促进中风幸存者改变对康复技术的信念和态度可能会提高技术的采用率。要了解如何优化技术才能使更严重的中风患者受益,还需要进一步的工作。