{"title":"韩国大学生网络交友对网络游戏频率和时间的影响","authors":"Sungmin Son, Byoungjin Jeon, Hyeongmin Kim","doi":"10.5993/AJHB.47.2.9","DOIUrl":null,"url":null,"abstract":"<p><p><b>Objective:</b> In this study, we analyzed the effects of online friendship networks on Internet game frequency and time among university students.<b>Methods:</b> Our participants were 34 university students. Online friendship networks were analyzed by social network analysis and degree, closeness, and betweenness centrality. Internet game frequency showed the average frequency of playing Internet games during a week and Internet game time indicated the average time during the day. <b>Results:</b> The Out-degree centrality of online friendship networks, and Out-closeness centrality and Internet game time showed positive (+) correlations. In addition, analysis of causal relationships showed that only Out-degree centrality had a positive (+) effect on Internet game time. <b>Conclusion:</b> To prevent immersion in games and their negative effects, we recommend persons form relationship networks with other friends who have positive goals such as hobbies, leisure activities, and learning.</p>","PeriodicalId":7699,"journal":{"name":"American journal of health behavior","volume":"47 2","pages":"290-296"},"PeriodicalIF":2.0000,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effect of the Online Friendship Network on Internet Game Frequency and Time Among University Students in the Republic of Korea.\",\"authors\":\"Sungmin Son, Byoungjin Jeon, Hyeongmin Kim\",\"doi\":\"10.5993/AJHB.47.2.9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p><b>Objective:</b> In this study, we analyzed the effects of online friendship networks on Internet game frequency and time among university students.<b>Methods:</b> Our participants were 34 university students. Online friendship networks were analyzed by social network analysis and degree, closeness, and betweenness centrality. Internet game frequency showed the average frequency of playing Internet games during a week and Internet game time indicated the average time during the day. <b>Results:</b> The Out-degree centrality of online friendship networks, and Out-closeness centrality and Internet game time showed positive (+) correlations. In addition, analysis of causal relationships showed that only Out-degree centrality had a positive (+) effect on Internet game time. <b>Conclusion:</b> To prevent immersion in games and their negative effects, we recommend persons form relationship networks with other friends who have positive goals such as hobbies, leisure activities, and learning.</p>\",\"PeriodicalId\":7699,\"journal\":{\"name\":\"American journal of health behavior\",\"volume\":\"47 2\",\"pages\":\"290-296\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2023-04-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"American journal of health behavior\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.5993/AJHB.47.2.9\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"American journal of health behavior","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.5993/AJHB.47.2.9","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH","Score":null,"Total":0}
Effect of the Online Friendship Network on Internet Game Frequency and Time Among University Students in the Republic of Korea.
Objective: In this study, we analyzed the effects of online friendship networks on Internet game frequency and time among university students.Methods: Our participants were 34 university students. Online friendship networks were analyzed by social network analysis and degree, closeness, and betweenness centrality. Internet game frequency showed the average frequency of playing Internet games during a week and Internet game time indicated the average time during the day. Results: The Out-degree centrality of online friendship networks, and Out-closeness centrality and Internet game time showed positive (+) correlations. In addition, analysis of causal relationships showed that only Out-degree centrality had a positive (+) effect on Internet game time. Conclusion: To prevent immersion in games and their negative effects, we recommend persons form relationship networks with other friends who have positive goals such as hobbies, leisure activities, and learning.
期刊介绍:
The Journal seeks to improve the quality of life through multidisciplinary health efforts in fostering a better understanding of the multidimensional nature of both individuals and social systems as they relate to health behaviors.