完美的胜利!研究搜索和体验质量作为电子游戏成功的先行预测因素。

IF 7.1 3区 管理学 Q1 BUSINESS
Electronic Markets Pub Date : 2023-01-01 Epub Date: 2023-05-19 DOI:10.1007/s12525-023-00647-2
Sven Heidenreich, Franziska Handrich, Tobias Kraemer
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引用次数: 0

摘要

近年来,电子游戏作为一种娱乐产品正在崛起,这引起了从业者、研究人员,当然还有消费者的兴趣。虽然一些异常成功的电子游戏产生了整体的高收入,但大多数发行的游戏都难以实现收支平衡。因此,迫切需要更好地理解经济上成功的游戏与非成功的电子游戏的区别。因此,一些研究人员呼吁对电子游戏财务成功的驱动因素进行调查。然而,这方面的实证研究仍然缺乏。基于351款电子游戏的纵向数据,本研究试图通过调查潜在成功因素对电子游戏短期和长期财务成功的相对重要性来填补这一研究空白。多元回归分析的结果证实,就欧洲售出的电子游戏总数而言,搜索质量(如品牌知名度、评论和奖项)以及体验质量(如图形、声音和游戏持续时间)显著推动了财务成功。因此,电子游戏行业的管理者可以通过关注这些因素来提高他们制作成功电子游戏的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success.

Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success.

Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success.

In recent years, video games have been on the rise as entertainment goods, leading to a growing interest by practitioners, researchers, and, of course, consumers alike. While a few unusually successful video games produce overall high revenues, most released games struggle to break even. Hence, there is an urgent need to better understand what distinguishes financially successful games from nonsuccessful video games. Accordingly, several researchers have called for investigations into the drivers of the financial success of video games. However, empirical studies within this respect are still lacking. Based on longitudinal data of 351 video games, the current study strives to fill this research gap by investigating the relative importance of potential success factors for the short-term and long-term financial success of video games. The results of multiple regression analyses confirm that search qualities such as brand popularity, reviews, and awards as well as experience qualities such as graphics, sound, and game duration significantly drive financial success in terms of the total number of sold video games in Europe. Consequently, managers in the video game industry can boost their chances for the production of a successful video game by focusing on these factors.

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来源期刊
Electronic Markets
Electronic Markets Multiple-
CiteScore
14.80
自引率
15.30%
发文量
85
期刊介绍: Electronic Markets (EM) stands as a premier academic journal providing a dynamic platform for research into various forms of networked business. Recognizing the pivotal role of information and communication technology (ICT), EM delves into how ICT transforms the interactions between organizations and customers across diverse domains such as social networks, electronic commerce, supply chain management, and customer relationship management. Electronic markets, in essence, encompass the realms of networked business where multiple suppliers and customers engage in economic transactions within single or multiple tiers of economic value chains. This broad concept encompasses various forms, including allocation platforms with dynamic price discovery mechanisms, fostering atomistic relationships. Notable examples originate from financial markets (e.g., CBOT, XETRA) and energy markets (e.g., EEX, ICE). Join us in exploring the multifaceted landscape of electronic markets and their transformative impact on business interactions and dynamics.
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