{"title":"无需培训即可使用:一个基于证据的软件设计的案例研究,以实现直观的使用","authors":"Pat Lehane","doi":"10.17011/HT/URN.201902201610","DOIUrl":null,"url":null,"abstract":"This paper reviews intuitive software design and outlines the development of an instrument for analysts to evaluate the intuitiveness of software design. Current intuition research outlines three requirements for intuitive use: (a) existing experiential domain knowledge and skills, (b) an unexplainable perception that a novel situation is contextually familiar, and (c) successful application of users’ previously acquired experiential knowledge and skills. A case study illustrates how these requirements can be specified, implemented, and evaluated. Questions to evaluate the characteristics of intuitive design and use resulted in an intuitive use evaluation of 3.2 on a scale of 0–4, indicating a perception of intuitive use. Subsequent factor analysis exposed three factors describing intuitive use: (a) Familiar User Expectations, (b) Confident Interactions, and (c) Leverage of Prior Learning. These factors map one-on-one to the requirements for intuitive use: providing an early confirmation of the proposed structure for analysis of intuitive software design and use.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"38 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Use without training: A case study of evidence-based software design for intuitive use\",\"authors\":\"Pat Lehane\",\"doi\":\"10.17011/HT/URN.201902201610\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper reviews intuitive software design and outlines the development of an instrument for analysts to evaluate the intuitiveness of software design. Current intuition research outlines three requirements for intuitive use: (a) existing experiential domain knowledge and skills, (b) an unexplainable perception that a novel situation is contextually familiar, and (c) successful application of users’ previously acquired experiential knowledge and skills. A case study illustrates how these requirements can be specified, implemented, and evaluated. Questions to evaluate the characteristics of intuitive design and use resulted in an intuitive use evaluation of 3.2 on a scale of 0–4, indicating a perception of intuitive use. Subsequent factor analysis exposed three factors describing intuitive use: (a) Familiar User Expectations, (b) Confident Interactions, and (c) Leverage of Prior Learning. These factors map one-on-one to the requirements for intuitive use: providing an early confirmation of the proposed structure for analysis of intuitive software design and use.\",\"PeriodicalId\":37614,\"journal\":{\"name\":\"Human Technology\",\"volume\":\"38 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-02-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17011/HT/URN.201902201610\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17011/HT/URN.201902201610","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
Use without training: A case study of evidence-based software design for intuitive use
This paper reviews intuitive software design and outlines the development of an instrument for analysts to evaluate the intuitiveness of software design. Current intuition research outlines three requirements for intuitive use: (a) existing experiential domain knowledge and skills, (b) an unexplainable perception that a novel situation is contextually familiar, and (c) successful application of users’ previously acquired experiential knowledge and skills. A case study illustrates how these requirements can be specified, implemented, and evaluated. Questions to evaluate the characteristics of intuitive design and use resulted in an intuitive use evaluation of 3.2 on a scale of 0–4, indicating a perception of intuitive use. Subsequent factor analysis exposed three factors describing intuitive use: (a) Familiar User Expectations, (b) Confident Interactions, and (c) Leverage of Prior Learning. These factors map one-on-one to the requirements for intuitive use: providing an early confirmation of the proposed structure for analysis of intuitive software design and use.
期刊介绍:
Human Technology is an interdisciplinary, multiscientific journal focusing on the human aspects of our modern technological world. The journal provides a forum for innovative and original research on timely and relevant topics with the goal of exploring current issues regarding the human dimension of evolving technologies and, then, providing new ideas and effective solutions for addressing the challenges. Focusing on both everyday and professional life, the journal is equally interested in, for example, the social, psychological, educational, cultural, philosophical, cognitive scientific, and communication aspects of human-centered technology. Special attention shall be paid to information and communication technology themes that facilitate and support the holistic human dimension in the future information society.