Fadiel Mufassir
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引用次数: 0

摘要

2018年,数字游戏市场的总收入达到1379亿美元,其中移动游戏是数字游戏市场的最大细分市场。在Google Play上下载的游戏有几个类别,其中一个是角色扮演类。这便是创造一款带有roguelike类型(游戏邦注:这是角色扮演游戏的一个分支)的Android游戏的机会所在。大多数roguelike游戏都没有故事,或者只有线性故事,无法控制玩家角色的情绪,所以这款游戏将采用分支叙事故事结构,允许玩家选择故事情节,使其更有趣。分支叙述提供给玩家重要的选择;每个选择都会为特定场景提供独特的结果,即使故事中的结果数量有限。调查显示,游戏中的分支叙述可以增加玩家对游戏故事的好奇心,增加玩家再次玩游戏的欲望,分支叙述足够强大,可以增加玩家进行应用内购买的欲望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RANCANG BANGUN GAME MOBILE BERJENIS ROGUELIKE MENGGUNAKAN STRUKTUR CERITA BRANCHING NARRATIVE
In 2018 the total revenue from the digital game market has reached 137.9 billion USD with mobile being the largest segment of the digital gaming market. The games downloaded on Google Play have several categories, one of which is the role-playing category. That's where the opportunity to follow a trend appears by making an Android game that has the roguelike genre, which is a subgenre of role-playing games. Most games with the roguelike genre don’t have a story or it has a linear one with no control over the emotions of the player character, so this game will be made with a branching narrative story structure which allows players to choose the storyline to make it more interesting. A branching narrative offers the player with important choices; every choice offers a unique outcome to a certain scenario even though the number of outcomes in the story is limited. The survey shows that the branching narrative in the game can increase the curiosity of the player to the story in the game, increase the desire of players to play the game again, and that the branching narrative is strong enough to increase the desire of players to make an In-App Purchase.
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