混淆概念对交战水平的影响

Aditya Pratomo
{"title":"混淆概念对交战水平的影响","authors":"Aditya Pratomo","doi":"10.17509/THEJ.V8I2.13740","DOIUrl":null,"url":null,"abstract":"The survey results conducted Director of Learning, engagement level for leaders The Park Lane Jakarta is quite a low of 23% when engagement leaders low then it is likely his engagement will be the same. Then with the implementation of the concept of gamification is expected to enhance the engagement of employees towards learning. Type of this research is descriptive research with survey method. To the object of research is the hotel The Park Lane Jakarta. The independent variable is the influence of the concept of the dependent variable and the gamification is the engagement of employees. For a data source used is the primary and secondary data of a population of 269 and value precision of 10%. Based on the results of research that the concept of gamification gives a significant impact on employee engagement, there is 38.4% against employee engagement. As well as according to hypothesis testing is evidenced by the receipt of the Ha and turned it on test of the Ho hypothesis.","PeriodicalId":33137,"journal":{"name":"The Journal Tourism and Hospitality Essentials Journal","volume":"33 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Pengaruh Konsep Gamifikasi Terhadap Tingkat Engagement\",\"authors\":\"Aditya Pratomo\",\"doi\":\"10.17509/THEJ.V8I2.13740\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The survey results conducted Director of Learning, engagement level for leaders The Park Lane Jakarta is quite a low of 23% when engagement leaders low then it is likely his engagement will be the same. Then with the implementation of the concept of gamification is expected to enhance the engagement of employees towards learning. Type of this research is descriptive research with survey method. To the object of research is the hotel The Park Lane Jakarta. The independent variable is the influence of the concept of the dependent variable and the gamification is the engagement of employees. For a data source used is the primary and secondary data of a population of 269 and value precision of 10%. Based on the results of research that the concept of gamification gives a significant impact on employee engagement, there is 38.4% against employee engagement. As well as according to hypothesis testing is evidenced by the receipt of the Ha and turned it on test of the Ho hypothesis.\",\"PeriodicalId\":33137,\"journal\":{\"name\":\"The Journal Tourism and Hospitality Essentials Journal\",\"volume\":\"33 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Journal Tourism and Hospitality Essentials Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17509/THEJ.V8I2.13740\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Journal Tourism and Hospitality Essentials Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17509/THEJ.V8I2.13740","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

摘要

调查结果显示,雅加达Park Lane的领导者敬业度相当低,只有23%。如果领导者敬业度低,那么他的敬业度很可能也会一样。然后,随着游戏化概念的实施,有望提高员工对学习的参与度。本研究类型为描述性研究,采用调查法。以雅加达公园巷酒店为研究对象。自变量是因变量概念的影响,游戏化是员工的参与度。对于数据源,使用的是269个人口的主要和次要数据,值精度为10%。根据研究结果,游戏化概念对员工敬业度有显著影响,有38.4%的人反对员工敬业度。以及根据假设检验是由收到的Ha和打开它的Ho假设检验证明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengaruh Konsep Gamifikasi Terhadap Tingkat Engagement
The survey results conducted Director of Learning, engagement level for leaders The Park Lane Jakarta is quite a low of 23% when engagement leaders low then it is likely his engagement will be the same. Then with the implementation of the concept of gamification is expected to enhance the engagement of employees towards learning. Type of this research is descriptive research with survey method. To the object of research is the hotel The Park Lane Jakarta. The independent variable is the influence of the concept of the dependent variable and the gamification is the engagement of employees. For a data source used is the primary and secondary data of a population of 269 and value precision of 10%. Based on the results of research that the concept of gamification gives a significant impact on employee engagement, there is 38.4% against employee engagement. As well as according to hypothesis testing is evidenced by the receipt of the Ha and turned it on test of the Ho hypothesis.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
审稿时长
8 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信