投影编辑的效率:一项对照实验

T. Berger, M. Völter, Hans Peter Jensen, Taweesap Dangprasert, J. Siegmund
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引用次数: 44

摘要

投影编辑器是这样一种编辑器,用户的编辑操作可以直接更改抽象语法树,而无需使用解析器。它们承诺基本上不受限制的语言com位置以及灵活的符号,这支持将语言与各自的领域对齐,并构成模型驱动开发的基本组成部分。自20世纪80年代以来,这种编辑器就已经存在,并以使用投影编辑为核心的故意编程范式获得了广泛的关注。然而,尽管有这些好处,编程仍然主要依赖于编辑文本代码,而投影编辑器意味着一种非常不同的——通常被认为是更糟糕的——编辑体验,通常被视为阻碍其广泛采用的主要挑战。我们提出了一个在投影编辑器中进行代码编辑活动的实验,由19名计算机科学研究生和工业开发人员进行。我们研究了投影编辑对编辑效率、编辑策略和错误率的影响——我们还将每一项都与传统的、基于解析器的编辑进行了比较。我们观察到,编辑对基本的编辑任务是有效的,但编辑策略和典型错误不同。更复杂的任务需要丰富的经验和对抽象语法树结构的更好理解——然后,投影编辑也是有效的。我们还见证了在更少的输入错误和增加的代码编辑复杂性之间的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficiency of projectional editing: a controlled experiment
Projectional editors are editors where a user's editing actions directly change the abstract syntax tree without using a parser. They promise essentially unrestricted language com position as well as flexible notations, which supports aligning languages with their respective domain and constitutes an essential ingredient of model-driven development. Such editors have existed since the 1980s and gained widespread attention with the Intentional Programming paradigm, which used projectional editing at its core. However, despite the benefits, programming still mainly relies on editing textual code, where projectional editors imply a very different -- typically perceived as worse -- editing experience, often seen as the main challenge prohibiting their widespread adoption. We present an experiment of code-editing activities in a projectional editor, conducted with 19 graduate computer-science students and industrial developers. We investigate the effects of projectional editing on editing efficiency, editing strategies, and error rates -- each of which we also compare to conventional, parser-based editing. We observe that editing is efficient for basic-editing tasks, but that editing strategies and typical errors differ. More complex tasks require substantial experience and a better understanding of the abstract-syntax-tree structure -- then, projectional editing is also efficient. We also witness a tradeoff between fewer typing mistakes and an increased complexity of code editing.
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