视频设计教育通过一个二维动画技术的“真实母亲”来解决孩子的懒惰

Imron Imron, N. Nadya
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引用次数: 0

摘要

. 童话故事是用于儿童早期的故事,具有成长,思考,娱乐和道德信息的好处。现在在现代,孩子们不遵循童话故事,因为有小工具技术,导致懒惰和不良发展。儿童早期发展是儿童成长的重要阶段,所以有必要设计一些可以帮助解决这个问题的东西。解决这个问题的方法是孩子们喜欢的基于搞笑图片和娱乐的视觉风格的动画。童话故事可以在教育媒体上作为娱乐和良好的道德信息。使用的研究方法是一种基于定性的研究方法,通过文献和观察两种方式进行数据收集,以支持写作和计划过程。这项研究的目的是制作动画教育视频,可以帮助解决儿童早期可能发生的懒惰问题。研究的结果是用二维动画技术制作一个童话动画的教育视频,其中一个童话故事是“Bunda Sejati”,它包含了一个好的故事和良好的幼儿道德信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perancangan Video Edukasi Mengatasi Kemalasan Anak melalui Dongeng “Bunda Sejati” dengan Teknik Animasi 2 Dimensi
. Fairy tales are stories that are used for early childhood with the benefits of growth, thought, entertainment, and moral messages. Now in modern times, kids do not follow fairy tales because there is gadget technology that causes laziness and poor development. Early childhood development is an important stage in children’s growth, so it is necessary to design something that can help with this problem. The solution to this problem is that kids like animation based on the visual style of funny pictures and entertainment. Fairy tales can be used as entertainment and good moral messages upon educational media. The research method used is a type of research method based on qualitative and data collection is carried out in 2 ways, namely literature and observation to support the writing and planning process. The purpose of this research is to make animated educational videos that can help the problem of laziness that can happen in early childhood. The result of the research is to produce an educational video of animated fairy tales with 2-dimensional animation techniques with one of the fairy tales namely “Bunda Sejati” which contains a good story and good moral messages for early childhood.
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