基于动作捕捉技术的3D电影动画制作管理系统的设计与实现

Wendong, Changjun Wang
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引用次数: 0

摘要

运动捕捉技术是指在被测物体的关键部位设置跟踪器,测量被测物体在物理空间中的坐标和方位,经计算机处理后获得三维坐标数据。经过十几年的发展,涌现出了许多优秀的二维动画电影和三维动画电影。他们成功的背后,不乏“动作捕捉技术”,这是一只强大的“推手”。3D运动动画是利用动作捕捉系统将真实的运动数据附加到动画人物身上,具有自然流畅的动作、连续性和强烈的动作打击感,与真实人物的动作一样自然逼真,符合人们审美规律的发展。随着虚拟现实技术的发展,动画进入了力求逼真的人物动作时代。动画逐渐从2D向3D发展,动作捕捉技术在动画产业中得到了广泛的应用,显示出独特的优势。然而,随着二维动作捕捉技术在二维现场电影和三维动画创作过程中的广泛应用,它正变得越来越成熟。本文主要针对国内3D动作捕捉技术发展中存在的主要问题,通过3D动作捕捉技术的应用,促进中国影视动画的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Realization of 3D Movie Animation Production Management System Based on Motion Capture Technology
Motion capture technology refers to setting trackers at the key parts of the measured object, measuring the coordinates and orientations of the measured object in physical space, and obtaining the data of three-dimensional coordinates after computer processing. After more than ten years, many excellent two-dimensional animated films and three-dimensional animated films emerged and created. Behind their success, there is no lack of "motion capture technology", a powerful "pushing hand". 3D motion animation, by using the motion capture system to attach real motion data to animated characters, has natural and smooth movements, continuity and strong sense of action strike, which is as natural and realistic as real characters' movements, and conforms to the development of people's aesthetic law. With the development of virtual reality technology, animation has stepped into the era of character action striving to be realistic. Animation has gradually developed from 2D to 3D, and motion capture technology has been widely used in the animation industry, showing unique advantages. However, with the wide application of two-dimensional motion capture technology in the process of two-dimensional live movie and three-dimensional animation creation, it is becoming more and more mature. This paper mainly aims at the main problems in the development of 3D motion capture technology in China, and promotes the development of Chinese film and television animation through the application of 3D motion capture technology.
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