镜像对象三维重建的多视图法向场集成

Michael Weinmann, Aljosa Osep, R. Ruiters, R. Klein
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引用次数: 35

摘要

在本文中,我们提出了一种新的,鲁棒的多视图法向场积分技术,用于重建镜像对象的完整三维形状。我们采用了一个基于转盘的设置,有几个摄像头和显示器。这些用于显示被物体表面反射的照明模式。在相机中观察到的模式信息可以计算每个相机、显示器和转盘角度组合的单个体积法向场。由于图案信息可能会因表面曲率或镜像表面特征不完美而模糊,因此我们局部调整解码以获得最佳的可分辨图案分辨率。在复杂的现实世界场景中,法向场包含由于遮挡和由于相互反射和噪声而产生的异常值而没有观测的区域。因此,仅使用正常信息进行鲁棒重建是具有挑战性的。通过对场景中每个点的正态假设进行非参数聚类,我们获得了最可能的局部表面法向和局部表面一致性估计。该信息被用于基于迭代最小切割的变分方法来重建表面几何形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-view Normal Field Integration for 3D Reconstruction of Mirroring Objects
In this paper, we present a novel, robust multi-view normal field integration technique for reconstructing the full 3D shape of mirroring objects. We employ a turntable-based setup with several cameras and displays. These are used to display illumination patterns which are reflected by the object surface. The pattern information observed in the cameras enables the calculation of individual volumetric normal fields for each combination of camera, display and turntable angle. As the pattern information might be blurred depending on the surface curvature or due to non-perfect mirroring surface characteristics, we locally adapt the decoding to the finest still resolvable pattern resolution. In complex real-world scenarios, the normal fields contain regions without observations due to occlusions and outliers due to interreflections and noise. Therefore, a robust reconstruction using only normal information is challenging. Via a non-parametric clustering of normal hypotheses derived for each point in the scene, we obtain both the most likely local surface normal and a local surface consistency estimate. This information is utilized in an iterative min-cut based variational approach to reconstruct the surface geometry.
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