大流行期间使用媒体视频内容的数字通信与社会化

A. Valentina, Ruby Chrissandy, B. Jesslyn, Yugih Setyanto
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引用次数: 0

摘要

PSBB时期人类传播媒介的延续研究。本研究的内容是关于可以在社交媒体上使用的创意内容类型。从之前的研究中发现,为了在大流行期间生存和日常生活,人类需要社交和娱乐。这两点对他们来说很重要。这项研究的目的是找出类型的媒体和数字内容,不仅是有趣的受访者,而且有效地传达沟通信息,可以利用作为一个社交平台。“社交媒体论坛”的概念适用于发布的内容,被认为不同于一般的其他内容。当邀请的演讲者是一个同样遇到同样问题的人时,听众会把他们理解为一个深刻理解问题和感受的朋友,从这个角度出发,希望演讲者和听众可以开始联系起来,交换故事和观点,而不是关于解决方案,而可能只是一个不同角度的观点。然而,这样做实际上是因为大流行很累,活动结束后各方都感到极度疲劳。这是因为虚拟会议迫使人的大脑和身体长时间处于更专注、更警觉的状态,最后,即使是随意的交谈也会让人感到疲惫。为本研究采集的样本位于雅加达,主要针对20-29岁的男性和女性。数据收集方法采用定性方法,结合观察法、文献法、FGD法和访谈法。当情况迫使我们转向数字和虚拟领域时,需要进一步研究基于屏幕的社交媒体的创意内容格式的建议,从而使所有参与者都不必感到极度疲劳,而是可以成为有用的沟通者,为他人提供解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Communication & Socialization Using Media Video Content During Pandemic
A continuation research about the media used by human to communicate during PSBB period. This content of this research is about type of creative contents that can be used on social media. From the previous research, it was found that, in order to survive during pandemic and to live their daily lives, human need socializing and entertainment. Those are two important things for them. The purpose of this research is to find out types of media and digital content that are not only interesting to the respondent but also effective in conveying the communication message and can be utilize as a socialization platform. The concept of "social-media forum" which is applied to the published contents is considered different from other content in general. When the speaker invited is a person who also experiencing the same problem, audience interprets them as a friend who understand the problem and their feelings deeply, and from this angle it is hoped that the speaker and the audience can start to bond to exchange stories and opinions, not particularly about the solutions but might be just a perspective from different angle. However, doing this in virtually because of pandemic is tiring, all parties involved felt extreme fatigue after the event was over. It is because virtual meetings force human brain and body to put more focus and more alert for a long time, in the end, even casual conversation feels tiring. The samples taken for this research are located in Jakarta, focused to 20-29 years old  men and women. Data collection method is using qualitative approach with observation techniques, literature study, FGD, and interviews. When situations force us to shift into the digital and virtual realms, a recommendation for creative content format for screen-based social media is needed to be studied further, resulting in all parties involved do not have to feel an extreme fatigue but can become a useful communicator who offers solutions to others.
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