以实践为导向发展荣誉学生领导能力的方法:“知识和自由发明的领域”项目

Tatyana V. Sedykh, V. V. Korshunova, Alina A. Sosnovskaia, Polina N. Grigorovech, Anastasia A. Bugaeva
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引用次数: 1

摘要

本文介绍了基于实践导向的高学历学生领导能力培养研究的结果。本文作者以实践为导向,揭示了荣誉学院学生领导能力发展的特点,提出了“知识与自由发明的疆域”项目的理论依据和描述,发展了荣誉学院学生领导能力发展过程的游戏化特征。本研究的主要方法是回顾领导与领导能力的理论著作、荣誉学院的教育环境、游戏化的理论与实践;西伯利亚联邦大学优等生调查;“知识和自由发明领域”项目的证实、描述和创建;学生领导能力发展过程的游戏化模型设计对该模型进行了初步实验,并对实验结果进行了分析。研究结果显示,以实践为导向的资优学生领导能力发展,实际上已被教育界广泛讨论。游戏化的使用可以强化所研究过程的传递。这篇文章的材料对于领导能力发展的研究者以及资优学生教学领域的比较研究可能是必要的和有益的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Practice-oriented Approach to Development of Leadership Competencies of Honors Students: the Project «The Territory of Intellectual and Liberal Inventions»
This article presents the results of the study dedicated to the development of leadership competencies of the students with high academic achievements based on the practice-oriented approach. The authors of the paper reveal the features of the development of leadership competencies of Honors College students based on a practice-oriented approach, present the theoretical justification and description of the project «The Territory of Intellectual and Liberal Inventions», develop the specific character of gamification of the process of development leadership competencies among students of the Honors College. The main methods of this study were a review of theoretical works devoted to leadership and leadership competencies, circumstances of the educational environment of the Honors College, and theory and practice of gamification; a survey of Siberian Federal University Honors students; substantiation, description and creating of the project «The Territory of Intellectual and Liberal Inventions»; a design of a gamification model of student leadership competencies’ development process; a pilot experiment of this model, an analysis of the experiment results. The results of the conducted research reveal that the development of leadership competencies among gifted students based on a practice-oriented approach is actually and widely discussed by the educational community. The use of gamification allows intensifying the passing of the studied process. The materials of this article may be essential and beneficial for the researchers of development of leadership competencies, as well as for comparative studies in the field of teaching gifted students
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