创意产业管治

IF 1.8 3区 经济学 Q2 Social Sciences
Lange Bastian, Streit Anne von
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引用次数: 4

摘要

越来越多的人接受创意产业作为社会经济活动的一个领域,这就产生了如何适当促进这一部门的问题。本文以软件/游戏行业为例,对德国两个不同地区的不同治理模式进行了理论讨论和实证分析。具体地说,我们将研究正式和非正式的协调机制。我们探讨了两个选定地点现有的政治-行政支持结构在多大程度上适合这些部门的内部组织和特点。我们的研究结果指出了设计针对不同环境的特定市场和特定地点策略的困难。最后,本文旨在帮助理解传统政治制度如何进一步适应对更灵活治理的需求,例如创意产业所需要的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Governance of creative industries
The increasing acceptance of creative industries as a sphere of socio-economic activity gives rise to the question how this sector can be promoted appropriately. This paper comprises a theoretical discussion and an empirical analysis of different modes of governance at two contrasting locations in Germany, taking the example of the software/games industry sector. Specifically, we shall look both at formal and informal mechanisms of coordination. We explore to what extent the existing political-administrative support structures at the two selected locations are adapted appropriately to the internal organisation and the special characteristics of these sectors. Our results point to the difficulties in designing market-specific and location-specific strategies aimed at different environments. Finally, this paper aims to contribute to the understanding of how traditional political institutions can further adapt to the demand for more flexible governance, such as is needed by the creative industries.
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