驯服游戏:从道德恐慌到游戏化的游戏意识形态地图

Mattia Thibault
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引用次数: 0

摘要

本文探讨的问题是,是否真的有可能将玩乐和游戏用于非玩乐的手段。为了回答这个问题,我们绘制了一幅关于游戏的不同意识形态的地图,从游戏是愚蠢和不重要的想法,到对游戏的敌意反应,再到与游戏化有关的热情想法,即在任何情况下使用游戏来提高参与度和参与度。基于他们对游戏的态度,这些意识形态围绕着一个符号学的正方形,并建议可能存在第四个位置,不太容易处理,但可能更客观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Taming Play: A Map of Play Ideologies, from Moral Panic to Gamification
This paper addresses the question whether it is really possible to use play and games for non-playful means. In order to answer this question, a map of the different ideologies of play is drawn, starting from the idea that play is something silly and unimportant to the more hostile reactions towards games portrayed as dangerous, to the enthusiastic idea – linked to gamification – of using play in every situation in order to boost engagement and participation. These ideologies are then situated around a semiotic square based on their attitude towards play and it is suggested that a fourth position may exist, less easy to handle but possibly more objective.
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