评估读者对包含失败行动的基于计划的故事的理解

Rushit Sanghrajka, R. Young
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引用次数: 0

摘要

越来越多的故事规划算法都包含了创造带有失败行动的故事的能力——特别是那些因为角色错误信念而导致的失败行动。迄今为止,大多数这些系统已经进行了分析性评估,主要是通过将它们的表达范围与之前的故事生成系统进行比较。对这些系统的实证评价是初步的。在本文中,我们概述了一种通用的基于理解的方法来评估基于计划的故事生成。我们描述了如何将其专门用于评估包含失败行动的故事计划,并描述了使用此方法评估由HeadSpace生成的情节线的实验设计和结果,HeadSpace是一个模拟角色信念并使用该模型生成包含尝试但失败的行动的情节线的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions
A growing number of algorithms for story planning include the ability to create stories with failed actions -- in particular failed actions that occur because of the mistaken beliefs of the characters attempting them. To date, most of these systems have been evaluated analytically, primarily by comparing their expressive range to prior story generation systems. Empirical evaluation of these systems has been preliminary. In this paper, we outline a general comprehension-based approach to the evaluation of plan-based story generation. We describe how we specialize it for use evaluating story plans containing failed actions, and we describe the design and results of an experiment using this approach to evaluate plot lines produced by HeadSpace, a system that models the beliefs of characters and uses that model to generate plot lines containing actions that are attempted but that fail.
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