内在动机强化学习:程序内容生成的一个有前途的框架

Noor Shaker
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引用次数: 9

摘要

到目前为止,进化算法一直是程序内容生成(PCG)的主导范例。虽然我们认为该领域已经取得了显著的成功,但我们认为仍有很大的改进余地。机器学习领域有大量的方法可以解决PCG的某些方面,但这些方面的研究仍然不足。在本文中,我们提倡使用内在动机强化学习来生成内容。一类因知识本身而兴盛的方法,而不是作为寻找解决方案的一个步骤。我们认为,这种方法有望解决PCG中一些众所周知的问题:(1)寻找新颖性和多样性可以很容易地作为一种内在奖励,(2)通过结合外在和内在奖励,可以同时改善玩家体验模型和生成适应性内容,(3)混合主动设计工具可以融入更多关于设计师及其偏好的知识,并最终提供更好的帮助。我们展示了我们的论点,并讨论了所提出的方法所面临的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Intrinsically motivated reinforcement learning: A promising framework for procedural content generation
So far, Evolutionary Algorithms (EA) have been the dominant paradigm for Procedural Content Generation (PCG). While we believe the field has achieved a remarkable success, we claim that there is a wide window for improvement. The field of machine learning has an abundance of methods that promise solutions to some aspects of PCG that are still under-researched. In this paper, we advocate the use of Intrinsically motivated reinforcement learning for content generation. A class of methods that thrive for knowledge for its own sake rather than as a step towards finding a solution. We argue that this approach promises solutions to some of the well-known problems in PCG: (1) searching for novelty and diversity can be easily incorporated as an intrinsic reward, (2) improving models of player experience and generation of adapted content can be done simultaneously through combining extrinsic and intrinsic rewards, and (3) mix-initiative design tools can incorporate more knowledge about the designer and her preferences and ultimately provide better assistance. We demonstrate our arguments and discuss the challenges that face the proposed approach.
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