沧坂君室内建筑可视化梦古那坎虚幻引擎4

I. P. O. Narwan, Wiwi Widayani, Ika Asti Astuti, Atik Nurmasani, Irwan Setiawanto, R. H. P. Brotoatmodjo
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引用次数: 0

摘要

建筑视觉抽象不仅可以为建筑设计师提供设计的视觉信息,也可以为公众提供设计的视觉信息。这通常是用图像媒体和视频提供的,这是一种应对媒体限制的方法,即通过贯通建筑技术实现建筑设计的方法。architecture walkthrough是一种模拟动画,它能大致描述正在建造的建筑或更复杂的结构。与仅仅从一个角度提供图片的建筑渲染不同,architectural rendering只提供一个视角,architecture walkthrough提供了一系列不同视角的图片,可以帮助获得对周围建筑的正确理解。该研究采用Unreal Engine 4创建了t.90/15家用室内架构可视化应用程序。测量4个变量的usability方面的值为85%的usefulness变量,80%的有用变量,84.5%的学习变量,81.8%。整体衡量结果占可行性百分率的82.5%,这表明这种建筑视觉应用的测量结果具有“高价值”值,换句话说,系统在显示家庭内部设计的可视化方面非常有用。关键词:建筑梦游,增强现实,建筑视觉化,unreal工程4。建筑形象化建筑可以提供关于建筑和一般公众设计的视觉信息。这通常是通过使用技术实现架构的设计来展示媒体的形象和视频的方法。建筑内的建筑或综合体构成了模拟的动物。不像架构师只从一个角度呈现的形象,建筑指南看起来就像从多个观点的不同视角,这可以帮助我们了解建筑是如何使用它们的。这项研究是利用家庭内部构造t.90 /15使用Unreal Engine 4进行的。四种变量的计算结果为85%,可变率为80%,学习率为80%,可行性为81.8%。这种表现性的表现性是基于88.5%的表现性,这种表现性结构的计算值为“非常可负担”,否则措辞为内部设计的视觉系统非常有用。主题词:建筑通过,增强现实,建筑视觉化,非真实工程4。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rancang Bangun Interior Architectural Visualization Menggunakan Unreal Engine 4
Abstrak Architectural visualization mampu memberikan informasi visual mengenai rancangan suatu bangunan tidak hanya pada si pembuat bangunan, melainkan juga untuk masyarakat umum. Hal ini biasanya dipresentasikan menggunakan media gambar dan juga video, adapun metode untuk mengatasi keterbatasan media dalam mempresentasikan rancangan suatu bangunan yaitu dengan mengimplementasikan teknologi architectural walkthrough . Architectural walkthrough adalah animasi simulasi yang memberikan gambaran umum tentang bangunan atau lebih kompleks yang sedang dibangun. Tidak seperti architectural rendering yang menawarkan gambar hanya dari satu sudut pandang saja, architectural walkthrough menampilkan serangkaian gambar yang berbeda dari berbagai sudut pandang yang dapat membantu untuk memperoleh ide yang tepat tentang arsitektur yang digunakan di sekitarnya. Penelitian ini menghasilkan aplikasi architectural visualization interior rumah T.90/15 menggunakan Unreal Engine 4. Pengukuran 4 variabel pada aspek usability memiliki nilai persentase yaitu variabel usefulness 85%, variabel ease of use 80%, variabel ease of learning 84,5%, variabel satisfaction 81,8%. Pengukuran aspek usability secara keseluruhan menghasilkan nilai persentase kelayakan sebesar 82,5% yang menunjukkan bahwa hasil pengukuran usability aplikasi architectural visualizatio n ini memiliki nilai yang “sangat layak” atau dengan kata lain sistem sangat berguna dalam hal menampilkan visualisasi dari desain interior sebuah rumah. Kata kunci: architectural walkthrough , augmented reality, architectural visualization, unreal engine4 . Abstract Architectural visualization is able to provide visual information about the design of a building to the builder and to the general public. This is usually presented using image and video, the method to overcome the limitations of the media in presenting the design of a building is by implementing architectural walkthrough technology. Architectural walkthroughs are simulated animations that provide an overview of the building or complex under construction. Unlike architectural renderings which offer images from only one angle, architectural guides look at different scenes from multiple points of view which can help to get the right idea about the architecture used around them. This study resulted in the application of visualization of the interior architecture of the house T.90/15 using Unreal Engine 4. Measurement of 4 variables in the usability aspect are usability variable 85%, ease of use variable 80%, learning ease variable 84.5%, and satisfaction variable 81,8%. The measurement of the usability aspect as a whole is based on the specified value of 82.5% which indicates that the measurement results of the usability of this architectural visualization have a "very feasible" value or in other words a very useful system for interior design visualization. Keywords: architectural walkthrough, augmented reality, architectural visualization, unreal engine4 .
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