手机严肃游戏《easy html》:场景和视角

Chaimae Meftah, A. Retbi, S. Bennani, M. K. Idrissi
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摘要

摘要游戏化的原则非常简单:就是利用游戏或其原则来促进学习。在我们的例子中,我们谈论的是手机严肃游戏(MSG),更具体地说,是为这种MSG创造场景。我们向您展示我们简单课程包的愿景。这个包由几个msg组成。简易html就是其中之一。尽管如此,我们还是提出了一些关于影响MSG Easy html开发的场景、个性和情感的想法。特别是第一个场景的重要性,它反映了游戏对学习者的形象,通过MSG传递信息的培训师和开发人员的位置,他们必须确保游戏的人体工程学和教育信息的正确和隐含的传递。该研究结果给出了一个MSG,它处理和解释了html语言的所有标签,并在课程结束时对学习者进行了认证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE MOBILE SERIOUS GAME “EASY HTML”: SCENARIOS AND PERSPECTIVES
Abstract. The principle of gamification is very simple: it is a matter of using the game or its principles to facilitate learning. In our case, we are talking about mobile serious games (MSG), and more specifically the creation of scenarios to succeed this MSG. We present you the vision of our Easy course pack. This pack consists of several MSGs. Easy html is one of them. Nevertheless, we present some ideas about the scenarios, personalities and emotions that have impacted the development of MSG Easy html. Especially the importance of the 1st scenario which reflects the image of the game vis-a-vis the learner, the location of the trainer who passes the information via MSG and the developer who must ensure the ergonomics of the game and the correct and implicit passage of the educational information. this study gives as result an MSG which treats and explains all the tags of the HMTL language and certifies the learner at the end of the course.
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