新闻与游戏:新闻游戏是一种新的数字类型。理论,边界,利用

IF 0.4 Q4 COMMUNICATION
Klaus Meier
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引用次数: 18

摘要

新闻游戏是一种年轻的数字新闻类型。本文结合各国的案例分析了这一类型,并将其置于语境之中,批判性地考察了这一类型的理论基础,并对其运用进行了研究。科学定义从“边界工作”的角度出发:它将新闻游戏与其他数字游戏(如兴趣驱动、娱乐或教育游戏)区分开来,并在新闻游戏与其他数字新闻类型(如多媒体报道、网络纪录片或数据新闻类型)之间划清界限。新闻游戏边界的划定凸显了数字媒体新闻边界划定的普遍问题。到目前为止,还没有关于新闻游戏使用的研究。我们的探索性和定性访谈和观察是在使用和满足研究的框架内进行的。主要分类为新闻游戏的认知水平、信息表现和成功因素。结果表明,新类型具有广泛的可能性,不能统一评估。关于严肃话题是否应该在游戏中出现的道德质疑与创造兴趣和同理心的好处相抵消。用户希望在玩游戏时体验成功——这一点强调了新闻游戏的竞争性,并将其与其他类型游戏区分开来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Journalism meets games: Newsgames as a new digital genre. Theory, boundaries, utilization
Newsgames are a young genre of digital journalism. This article analyses the genre on the basis of cases from various countries, puts it into context, critically examines the theoretical foundation and presents a study of utilization. A scientific definition takes the perspective of ‘boundary work’: It distinguishes Newsgames from other digital games (such as interestdriven, entertaining or educating games) and draws a boundary between Newsgames and other digital journalistic genres (such as multimedia reports, web documentaries or types of data journalism). The drawing of Newsgames boundaries highlights the general problems of drawing boundaries of journalism in digital media. To date, no study on the utilization of Newsgames exists. Our explorative and qualitative interviews and observations are situated within the framework of uses and gratifications research. Main categories are the level of awareness, information performance and success factors of Newsgames. The results show that the new genre possesses a wide range of possibilities that cannot be uniformly assessed. Ethical doubts as to whether serious topics should be played in games are offset against the benefit of creating interest and empathy. Users want to experience success when playing – an aspect that emphasizes the competitive character and distinguishes Newsgames from other genres.
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来源期刊
CiteScore
1.70
自引率
0.00%
发文量
20
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