基于用户中心设计的聋儿声音识别严肃游戏设计

Fadmi Rina, Anis Susila Abadi, Sholeh Huda
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引用次数: 0

摘要

失聪儿童听力功能的丧失导致失聪儿童在听物体的声音或像儿童一般听到的语言声音时遇到障碍。因此,有必要对聋儿的听力功能进行优化。声音和节奏感知交流的发展(PKPBI)是一个特殊的项目,以练习理解声音,使聋儿的剩余听力可以最大化。到目前为止,Karnna Manohara日惹特殊学校老师在声音识别阶段使用的PKPBI学习媒介是键盘。然而,键盘有缺点,比如键盘上的声音收集非常有限。另一个问题是新冠疫情,由于面对面会议有限,PKPBI学习并不理想。本研究的目的是设计一款适合聋儿在教室和家中使用的严肃游戏,作为声音识别的学习媒介。设计严肃声音识别游戏的方法是以用户为中心的设计(UCD)。基于研究结果,本严肃游戏的设计可以发展成为一款练习聋儿声音识别的严肃游戏应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Game Design Of Sound Identification For Deaf Children Using The User Centered Design
The loss of hearing function in deaf children causes deaf children to experience obstacles in listening to the sound of objects or sounds of language as children generally hear. Therefore, it is necessary to optimize the hearing function of deaf children. The Development of Sound and Rhythm Perception Communication (PKPBI) is a special program to practice understanding sound so that the remaining hearing of deaf children can be maximized. So far, the PKPBI learning media at the sound identification stage used by the Karnna Manohara Yogyakarta Special School teacher is the keyboard. However, the keyboard has weaknesses such as the collection of sounds on the keyboard is very limited. Another problem is the Covid 19 pandemic, PKPBI learning is less than optimal due to limited face-to-face meetings. The purpose of this research is to design a serious game as a learning medium for sound identification for deaf children that can be used in the classroom and at home. The method used to design serious sound identification games is User Centered Design (UCD). Based on the research results, the design of this serious game can be developed into a serious game application to practice sound identification in deaf children.
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