可以根据孩子的精神状态采取行动的玩伴机器人

Kasumi Abe, Akiko Iwasaki, Tomoaki Nakamura, T. Nagai, A. Yokoyama, T. Shimotomai, Hiroyuki Okada, T. Omori
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引用次数: 17

摘要

我们提出了一个可以和孩子一起玩的玩伴机器人系统。与许多治疗服务机器人不同,我们提出的玩伴系统是作为家庭服务机器人的一个功能来实现的,具有高度的自由度。这意味着机器人可以和孩子们玩高水平的游戏,也就是说,利用它的身体特征,超越治疗性游戏。该系统目前由十个游戏模块组成,包括一个有眼神交流的聊天机器人、打牌和画画。本文简要讨论了这些模块的算法。为了保持玩家对系统的兴趣,我们还提出了一种基于儿童心理状态过渡模型的行动选择策略。机器人可以估计孩子的状态,并在游戏过程中选择适当的动作。在一个真实机器人平台上实现了部分算法,并进行了实验来设计和评估所提出的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playmate robots that can act according to a child's mental state
We propose a playmate robot system that can play with a child. Unlike many therapeutic service robots, our proposed playmate system is implemented as a functionality of the domestic service robot with a high degree of freedom. This implies that the robot can play high-level games with children, i.e., beyond therapeutic play, using its physical features. The proposed system currently consists of ten play modules, including a chatbot with eye contact, card playing, and drawing. The algorithms of these modules are briefly discussed in this paper. To sustain the player's interest in the system, we also propose an action-selection strategy based on a transition model of the child's mental state. The robot can estimate the child's state and select an appropriate action in the course of play. A portion of the proposed algorithms was implemented on a real robot platform, and experiments were carried out to design and evaluate the proposed system.
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