通过媒体对四年级学生的多米诺骨牌博彩游戏提高了定义分数的能力

Suwasi'ah Suwasi'ah
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引用次数: 0

摘要

本研究描述教师在运用多米诺纸牌游戏媒介提高小学生价值分数判断能力的作用。这种类型的研究是课堂行动研究。所采取的方法是定性方法。结果显示学生的能力有了更好的变化。在循环前的活动中,仍然有很多学生不理解价值分数的目的。在给定多米诺骨牌媒介和样本后,在学习周期一中显示能力建设。所有学生中有四个孩子已经开始能够确定分数的价值。这种重复甚至经历了学习周期二的增加。近四分之三的四年级学生能够确定值分数,而其余的学生达到KKM极限。本研究的结论是,利用多米诺骨牌媒介可以提高小学生对价值分数的判断能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MENINGKATKAN KEMAMPUAN MENENTUKAN PECAHAN SENILAI MELALUI MEDIA PERMAINAN KARTU DOMINO PADA SISWA KELAS IV SDN 3 TOYOMARTO SINGOSARI
This study describes the role of teachers in improving the ability to determine the worth fractions in elementary students by using domino card game media. This type of research is classroom action research. The approach taken is a qualitative approach. The results showed a change in students abilities for the better. In the pre-cycle activities there are still many students who don’t understand the purpose of the worth fractions. After being given dominoes media and sample, capacity building is shown in learning cycle one. Four children from all students have started to be able to determine the worth fractions. This was repeated even experienced an increase in learning cycle two. Nearly three-fourths of the students in 4th grade are able to determine worth fractions, while the rest reach the KKM limit. The conclusion of this study is that dominoes media can be used to improve the ability to determine worth fractions in elementary students.
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