恶作剧:唐·德里罗的拉特纳的明星和文学游戏

IF 0.2 Q4 EDUCATION & EDUCATIONAL RESEARCH
Odisea Pub Date : 2019-09-30 DOI:10.25115/odisea.v0i19.2119
S. Pritchard
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引用次数: 0

摘要

“文学游戏”是作家用来吸引注意力、破坏甚至颠覆文学创作和阅读惯例的策略。在他最古怪的小说《拉特纳之星》中,唐·德里罗采用了许多这样的策略;这些策略不仅为读者提供了许多有趣的消遣,而且还具有引导读者以另一种(和具有挑战性的)方式参与文学文本的实际效果。本文探讨了DeLillo在其小说《Ratner’s Star》中所玩的文学游戏,并提出了在语言学和哲学理论发生根本性变革之后,这些游戏对我们理解读者的意义所具有的一些实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PRACTICAL JOKES: DON DELILLO´S RATNER´S STAR AND LITERARY GAMES
“Literary games” are strategies employed by writers to draw attention to, to disrupt, and even to subvert the conventions of literary production and reading. In his oddest novel, Ratner´s Star, Don DeLillo employs many such strategies; strategies which not only provide the reader with much playful diversion, but which also have the practical consequence of guiding readers to alternative (and challenging) ways of engaging with literary texts. This paper explores the literary games played by DeLillo in his novel, Ratner´s Star and suggests some of the practical implications these games have for our conception of what it means, in the aftermath of fundamental revolutions in linguistic and philosophical theory, to be a reader.
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