内向球形光场的压缩和实时渲染

Saghi Hajisharif, Ehsan Miandji, Gabriel Baravadish, P. Larsson, J. Unger
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引用次数: 2

摘要

逼真的渲染是沉浸式虚拟现实的重要工具。在这方面,选择的数据结构通常是光场,因为它们包含多维信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Compression and Real-Time Rendering of Inward Looking Spherical Light Fields
Photorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information a ...
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