土耳其课堂教育中数字讲故事研究综述

IF 0.5 Q4 EDUCATION & EDUCATIONAL RESEARCH
Bünyamin İspi̇r, A. Yıldız
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引用次数: 1

摘要

本研究的目的是使用系统回顾方法分析土耳其课堂教育领域的数字讲故事研究结果,并确定存在的分布类型。该研究分析了截至2021年底的36份科学出版物。研究的选择使用了ERIC、Web of Science、Ulakbim、Google Scholar和高等教育委员会国家论文中心数据库。每一篇论文和文章都通过内容分析进行了分析,并根据数字讲故事工具对研究结果进行了检验。在解释所获得的数据时,使用了表格,表格中只以数字形式包括频率。分析结果显示,在使用桌面应用程序的研究中,所有类别的输出大多来自Photostory。当我们查看使用网络支持工具的研究结果时,可以确定的是,认知输出主要来自于在实施过程中使用Powtoon和Tondoo工具的研究。同样,社会和教学方面的数据来自于将Powtoon作为数字讲故事工具的研究。Goanimate软件通常用于涉及技术和情感发现的研究。我们确定,在精神运动标题下评估的结果通常来自使用Goanimate和Storyjumper的研究。基于这些结果,为了达到web 4.0技术,可以在土耳其的学校创建包含数字故事的虚拟图书馆。在无法接入互联网的农村地区,可以准备移动图书馆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Overview of Digital Storytelling Studies in Classroom Education in Turkey
The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and National Thesis Center databases of the Council of Higher Education were used in the selection of the studies. Each of the theses and articles were analysed by content analysis and the results obtained from the research were examined in terms of digital storytelling tools. In the interpretation of the data obtained, tables were used and only frequencies were included numerically in the tables. As a result of the analysis, it was observed that the outputs of all categories in the studies using desktop applications were mostly obtained from Photostory. When we look at the results of the studies in which web-supported tools were used, it was determined that the cognitive outputs were mostly obtained from the studies in which Powtoon and Tondoo tools were included in the implementation process. Similarly, the data revealed in terms of social and teaching aspects were obtained from studies dealing with Powtoon as a digital storytelling tool. Goanimate software was generally used in studies involving technological and affective findings. It was determined that the results evaluated under the psychomotor title were generally obtained from studies in which Goanimate and Storyjumper were used. Based on these results, in order to reach web 4.0 technology, virtual libraries that contain digital stories can be created in schools in Turkey. In rural areas that are unable to access the Internet, mobile libraries can be prepared.
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