开发基于android的交互式电子模块作为数字时代民族运动史课程的学习源

Arfan Diansyah, Syarifah .
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引用次数: 0

摘要

本研究旨在开发一个基于android的互动式电子模组,作为印尼棉兰州立大学历史教育专业学生在国家运动史课程中的学习资源。当前的数字时代要求讲师在开发学习资源方面更具创造性和创新性,这些资源可以覆盖并吸引精通技术和信息的学生。在本模块的开发中,研究者采用了ADDIE模型(Analysis, Design, development, Implementation, and Evaluation)的研发模式。该模型具有简单、易学、结构系统化等优点。此外,研究人员还参与了材料(内容)、语言和表达方面的专家。结果表明,该模块作为一种学习资源是非常可行、有效和互动性强的。从第一阶段的成绩可以看出,第一阶段的平均分是3.48分(好)。第二阶段材料专家评估的平均分为4.13分,如果给出,则为82.6%,说明根据材料专家评估开发的产品的可行性值在合格范围内
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DEVELOPMENT OF ANDROID-BASED INTERACTIVE ELECTRONIC MODULE AS LEARNING SOURCES IN THE HISTORY OF NATIONAL MOVEMENT COURSES IN THE DIGITAL ERA
This study aims to develop an Android-based interactive electronic module as a learning resource for students majoring in history education at the State University of Medan, Indonesia in the National Movement History course. The current digital era requires lecturers to be more creative and innovative in developing learning resources that can reach and attract students who are technology and information literate and proficient. In developing this module, the researcher used the research and development model of the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The advantages of this model are simple, easy to learn and systematic structure. In addition, the researcher also involved experts in the material (content), linguistic, and presentation aspects. The results showed that this module is very feasible, effective and interactive as a learning resource. It can be seen from the results of the first stage the average score of the first stage is 3.48 (good). While the average score of the material expert assessment in the second stage is 4.13, if it is presented then the number is 82.6%, it means that the feasibility value of the product developed based on the material expert's assessment is in the Eligible
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