基于Web服务的网络游戏

Chong-wei Xu, Hongwei Lei, Daniel Xu
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引用次数: 1

摘要

一方面,web服务已经证明了它们在计算领域的重要作用。另一方面,网络游戏需要服务器支持,这通常基于套接字编程。例如,在使用TCP协议的双人轮流游戏中,服务器通信并协调两个玩家使用的两个游戏gui。这就引出了一个重要的研究问题:“服务器能否利用web服务的优势,在支持网络游戏的同时取代套接字?”本文描述了实现这一目标的一些技术方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Networked Games based on Web Services
On one hand, web services have demonstrated their important roles in the field of computing. On the other, networked games need server support, which is usually based on socket programming. For example, in a two-player taketurn game using TCP protocol, a server communicates and coordinates the two game GUIs utilized by the two players. This gives rise to one important research question, “Can the server take the advantages of web services in order to replace the sockets while supporting networked games?” This article describes some technical aspects for accomplishing this goal.
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