虚拟角色和参与者对虚拟人类的不确定性感知的性别差异

Jacqueline D. Bailey
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引用次数: 2

摘要

在训练和模拟中广泛使用的化身已经从娱乐人员扩展到填补更严肃的角色。这种变化是由于需要开发具有成本效益和可定制的化身,以便与受训者互动。虽然虚拟形象的使用在不断扩大,但围绕个人学员因素对培训结果的影响的问题,以及虚拟形象的设计含义如何与这些因素相互作用,还没有完全理解。此外,恐怖谷还有待解决,这可能会影响用户对虚拟形象和相关训练场景的感知和接受。在设计虚拟角色时,性别已经成为一个重要的考虑因素,无论是在受训者感知的性别差异方面,还是在虚拟角色性别对这些感知和体验的影响方面。参与者的惊吓反应被测量,以确定参与者对虚拟形象的愉悦程度的情感反应,以确保积极的训练结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Avatar and participant gender differences in the perception of uncanniness of virtual humans
The widespread use of avatars in training & simulation has expanded from entertainers to filling more serious roles. This change has emerged from the need to develop cost-effective & customizable avatars for interaction with trainees. While the use of avatars continues to expand, issues surrounding the impact of individual trainee factors on training outcomes, & how the design implications for avatars presented may interact with these factors, is not fully understood. Also, the uncanny valley has yet to be resolved, which may impair users' perception & acceptance of avatars & associated training scenarios. Gender has emerged as an important consideration when designing avatars, both in terms of gender differences in trainee perceptions, & the impact of avatars gender on these perceptions & experiences. The startle response of participants is measured to determine the participants' affective response to how pleasant the avatar is perceived, to ensure positive training outcomes.
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