具有真实与虚幻特征的多维数字舞蹈艺术

Ya Dan
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引用次数: 0

摘要

本文从舞蹈艺术真实与虚幻特征的多维数字化表达、舞蹈教育信息数字化的需求(包括体制与社会发展)、舞蹈教育自身发展的需求、舞蹈文化产业发展的需求、跨学科研究的价值与局限性等方面展开。然后,我们对基本概念和相关研究文献进行了回顾,以确定研究方法和目标。然后,我们将回顾基本概念和相关研究文献,并确定研究方法和目标。数字媒体技术以其自身的特点,自发地将空间、视觉、灯光、道具、传播媒介等元素与现场艺术和作品的内容融合在一起,创造出更加强烈的审美体验。这创造了更强的审美体验,以满足大众在信息时代的审美需求。创作者利用图像存储、编辑、传输、显示等数字技术,将二维的、静态的空间转化为多维的、流动的空间,赋予舞台艺术新的活力,营造出数字技术与舞台艺术高度融合后的梦幻景观。本文试图以Pebble illusion作为数字媒体技术对剧场空间影响的代表,研究剧场空间在技术影响下发展的可能性,以及面对技术带来的变化时的个性化创作思考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-Dimensional Digital Dance Art with Real and Illusory Characteristics
This paper is based on the multidimensional digital expression of the real and illusory characteristics of dance art, the needs of dance education information digitization, including institutional and social development, the development of dance education itself, the needs of the development of dance culture industry, the value and limitations of interdisciplinary research, etc. Then, we conduct a review of basic concepts and related research literature to determine the research methodology and objectives. Then, we will review the basic concepts and relevant research literature and determine the research methods and objectives. Digital media technology, with its characteristics, spontaneously integrates elements such as space, visuals, lighting, props, communication media, etc. with the content of live art and works, thus creating a more intense aesthetic experience. This creates a stronger aesthetic experience to meet the aesthetic needs of the public in the information age. The creators use digital technologies such as image storage, editing, transmission, and display to transform the two-dimensional, static space into a multi-dimensional, flowing space, giving new vitality to stage art, and creating a fantastic landscape after the high degree of integration of digital technology and stage art. This paper attempts to take the Pebble illusion as a representative of the influence of digital media technology on theatrical space, to study the possibility of the development of theatrical space under the influence of technology, as well as the personalized creative considerations in the face of the changes brought about by technology.
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