从河流到星星:游戏和XR中的土著自决

Elizabeth LaPensée
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引用次数: 1

摘要

《时空之河》从一个小木屋的360度镜头内打开。欢迎你仰望天空激活星星形成星座。在这样做的过程中,你们被传送跨越非线性季节,因为你们对现在陆地和水域的恢复做出了贡献。与此同时,在《When Rivers Were Trails》中,你将面临一场旅行的挑战,因为你在19世纪90年代从自己的领土上流离失所,你将被要求参与抵抗,与印第安特工对抗,并在途中乘独木舟过河以寻找新的家的感觉。无论是通过耳机、键盘还是触摸屏进行交互,这次演讲中讨论的无数游戏和XR都是由土著自决决定的,这意味着它们是由土著的声音领导的,这反过来又为互动提供了可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Rivers to Stars: Indigenous Self-Determination in Games and XR
Along the River of Spacetime opens from within 360° footage of a wigwam. You are welcomed to look to the sky to activate stars to form constellations. In doing so, you are teleported across non-linear seasons as you contribute to the restoration of lands and waters in the present. Meanwhile, in When Rivers Were Trails, you are challenged to make a journey because you've been displaced from your territory in the 1890's, with requests to participate in resistances, confrontations with Indian Agents, and crossing rivers by canoe along the way to finding a new sense of home. Whether interfacing through headsets, keyboards, or touchscreens, the myriad of games and XR discussed in this talk are informed by Indigenous self-determination, meaning they are led by Indigenous voices, which in turn informs the possibilities of interactions.
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