传统,技术和治疗:为烧伤康复设计游戏式VR环境

Robert Cuthbert, Selen Turkay, R. Brown, Daniel M. Johnson, Roger Altizer, Mathilde R. Desselle
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引用次数: 3

摘要

烧伤是一项重大的公共卫生挑战,其已知后果和长期问题包括疼痛、永久性疤痕和心理创伤。目前可用的康复设备简陋,资源密集,缺乏以人为本的设计方法。沉浸式虚拟现实技术可以为这一领域提供帮助,之前的研究表明,该技术在减少患者的身体疼痛、心理创伤和改善运动方面具有积极作用。这项研究认识到烧伤患者需要定制的、可测量的和目标导向的康复。通过与卫生工作者(第1部分)和烧伤幸存者及其护理人员(第2部分)进行两次构思设计会议,本研究强调了参与者对烧伤康复VR的看法,如患者主体、热量和健康疤痕的重要性。这项工作将幸存者和卫生专业人员的核心主题贡献给了设计和人机交互领域,可以为VR烧伤康复应用的未来迭代提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation
Burn injuries are a significant public health challenge with the known consequences and long term problems including pain, permanent scarring and psychological trauma. Current available rehabilitation equipment is rudimentary, resource-intensive and lacks a human-centered design approach. Immersive Virtual Reality technologies may provide aid in this area, with prior studies showing positive effects that this technology has on reducing patient's physical pain, psychological trauma and improving movement. This study recognises the need for customised, measurable and goal-directed rehabilitation for burn patients. By conducting two ideation design sessions with health workers (session 1), and burn survivors and their carers (session 2), this study highlights the participants' perspectives on VR for burn rehabilitation such as the importance of patient agency, heat and healthy scarring. This work contributes core themes from survivors and health professionals to the field of design and computer human interaction that could inform future iterations of VR burn rehabilitation applications.
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