我们玩的政治。steam平台上的文化、电子游戏和政治游戏小说

IF 1.2 Q3 COMMUNICATION
S. Gómez-García, Mar Chicharro-Merayo, Mireya Vicent-Ibáñez, Patricia Durántez-Stolle
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引用次数: 3

摘要

这项研究是基于媒体在政治领域和话语中的众所周知的影响,以及Steam平台在电脑视频游戏分发中的普及。通过这种方式,我们提出了一种分析带有政治内容的游戏纸牌在这种内容传播媒介中的信息。样本的选择是基于一系列关键词(政治,政治和政治模拟),以确定一组具有代表性的游戏(n=64),这些游戏发展了当代政治的某些方面(代表,意识形态或政府模式)。为此,我们将对这些游戏的文本进行定量和定性的内容分析(具体来说,就是对每款游戏的游戏卡片中的内容进行分析)。对这些内容的探索强调了对政治活动的实用主义和规范性解读,受到其生产背景和当代场景的某些意识形态向量(如新自由主义意识形态)的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
La política a la que jugamos. Cultura, videojuegos y ludoficción política en la plataforma steam
This research is based on the well-known influence of the media in the political sphere and discourse, as well as the popularity of the Steam platform in the distribution of computer video games. In this way, we propose an analysis of the message of the game cards of games with political content in this medium of content distribution. The selection of the sample is based on a series of keywords (Politics, Political and Political Sim) to identify a representative set of games (n=64) that develop some aspect of contemporary politics (representations, ideologies or models of government). To do so, we combine quantitative and qualitative content analysis of the paratexts of these games (specifically, the contents present in the game card of each of them). The exploration of these contents highlights a pragmatic and normative reading of political activity, influenced by its context of production and certain ideological vectors of the contemporary scene, such as neoliberal ideology.
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来源期刊
Index Comunicacion
Index Comunicacion COMMUNICATION-
CiteScore
1.60
自引率
12.50%
发文量
28
审稿时长
8 weeks
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