{"title":"基于Kinect的舞蹈动作捕捉数据变换","authors":"Licheng Wu, Yu Yang, Xiaer Li","doi":"10.1109/IHMSC.2015.137","DOIUrl":null,"url":null,"abstract":"This paper presents a data conversion method between Kinect raw motion data and standard BVH format file. To verify the feasibility of conversion and correctness of data, the motion data in BVH format is imported into Motion Builder, 3D animation software, forming a demo animation. The results show that data conversion is workable and data are correct.","PeriodicalId":6592,"journal":{"name":"2015 7th International Conference on Intelligent Human-Machine Systems and Cybernetics","volume":"5 1","pages":"108-111"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Data Transform for Dance Motion Capture Based on Kinect\",\"authors\":\"Licheng Wu, Yu Yang, Xiaer Li\",\"doi\":\"10.1109/IHMSC.2015.137\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a data conversion method between Kinect raw motion data and standard BVH format file. To verify the feasibility of conversion and correctness of data, the motion data in BVH format is imported into Motion Builder, 3D animation software, forming a demo animation. The results show that data conversion is workable and data are correct.\",\"PeriodicalId\":6592,\"journal\":{\"name\":\"2015 7th International Conference on Intelligent Human-Machine Systems and Cybernetics\",\"volume\":\"5 1\",\"pages\":\"108-111\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 7th International Conference on Intelligent Human-Machine Systems and Cybernetics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IHMSC.2015.137\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 7th International Conference on Intelligent Human-Machine Systems and Cybernetics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IHMSC.2015.137","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Data Transform for Dance Motion Capture Based on Kinect
This paper presents a data conversion method between Kinect raw motion data and standard BVH format file. To verify the feasibility of conversion and correctness of data, the motion data in BVH format is imported into Motion Builder, 3D animation software, forming a demo animation. The results show that data conversion is workable and data are correct.