交互式故事叙述中角色状态的计算模型

Jichen Zhu, Kenneth E. Ingraham, J. M. Moshell, Santiago Ontañón
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引用次数: 1

摘要

在基于计算机的交互式叙事中,一个关键的挑战是用户代理和作者对故事质量的控制之间的冲突。在本文中,我们使用角色状态和状态转换的结构,从即兴和互动戏剧进一步吸引用户参与共同创造故事的创作过程。基于力动力学的认知语义理论,建立了状态转移的计算模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a computational model of character status in interactive storytelling
In computer-based interactive narrative, a key challenge is the conflict between user agency and authorial control of the story quality. In this paper, we use the constructs of character status and status shifts from improvisational and interactive theatre to further engage users in the creative process of co-creating the story. Based on the cognitive semantics theory of force dynamics, we develop a computational model of status shifts.
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