电子游戏角色的非规范性性别表现

IF 0.1 0 FILM, RADIO, TELEVISION
Agata Waszkiewicz
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引用次数: 2

摘要

虽然电子游戏在过去十年中变得更加多样化和包容性,但仍然有一些角色的身体不符合异性恋者的规范概念,包括那些被认为是肥胖的角色。我的文章首先介绍了肥胖研究,这是一个跨学科的领域,关注媒体如何将肥胖的人塑造成没有吸引力、不受欢迎和无性恋的人。接下来,它讨论了这些偏见是如何反映在一种媒体中,在这种媒体中,脂肪历来被认为是邪恶和可怕的。最后一部分包括两个积极脂肪表示的案例研究:主流游戏《无主之地2》(Gearbox Software 2012)中的Ellie和独立游戏《死神菲利克斯》(Kong Orange 2019)中的同名角色。他们的性别表现同样被编码为非规范性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Non-Normative Gender Performances Fat Video Game Characters
Abstract While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative.
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