渴望一个表演混合沉浸式绘图平台

Q1 Social Sciences
i-com Pub Date : 2022-04-01 DOI:10.1515/icom-2022-0009
Lucas Fabián Olivero, A. Araújo
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引用次数: 0

摘要

摘要:本文讨论了一个通过手工制作的球形透视图在表演环境中构建沉浸式环境的软件平台的设计要求,并同时提供球形透视图VR可视化的交互式实时反馈。我们研究当前的最佳实践和可用软件,以便提取功能、需求、改进、可能的集成和未来的发展。我们从三个来源绘制软件的基本需求:球面透视图(等矩形,等距方位角和立方体)的绘图技术的现状,用于实践的可用软件以及使用新型混合人工制品的实验。对于后者,我们使用一个基于节点的程序,它允许我们在进入纯编码阶段之前对工作流进行原型化。所需的软件平台应与数字艺术实践相结合,激发和促进变形手工球形绘图的实践,并通过混合沉浸式模型(HIMs)的新兴媒体扩展球形视角的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Desiderata for a Performative Hybrid Immersive Drawing Platform
Abstract We discuss the design requirements of a software platform for constructing immersive environments through handmade spherical perspective drawings in a performative setting, with concurrent interactive live feed of the spherical drawing’s VR visualization. We investigate current best practices and available software in order to extract functionalities, requirements, improvements, possible integrations and future developments. We map the base requirements of the software from three sources: the state of the art of drawing techniques for spherical perspectives (equirectangular, azimuthal equidistant and cubical), the available software for their practice and the experimentation with novel hybrid artefacts. For the latter, we use a node-based program that allows us to prototype the workflow before entering a pure coding stage. The desired software platform should integrate well within digital art practices, stimulate and facilitate the practice of anamorphic handmade spherical drawings, and expand spherical perspectives’ applications through the emerging media of Hybrid Immersive Models (HIMs).
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
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