青少年屏幕时间暴露、焦虑和睡眠质量之间的关系

IF 0.9 4区 医学 Q4 PSYCHIATRY
F. Santiago, Alison Oliveira da Silva, Raflésio Ivanildo de Souza Silva, Wilson Viana de Castro Melo, Edil de Albuquerque Rodrigues Filho, André Luiz Torres Pirauá, B. Farah, Luciano Machado-Oliveira
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引用次数: 1

摘要

介绍。久坐屏幕时间的增加会对睡眠质量产生负面影响,影响日常活动的表现。目标。在不考虑男女青少年焦虑症状的情况下,分析久坐屏幕时间与睡眠质量之间的关系。方法。将基于学校的流行病学研究与卡鲁鲁市公立学校高中生(14至19岁)的代表性样本(n = 666)相结合的横断面研究。采用匹兹堡睡眠质量指数(PSQI)和医院焦虑抑郁量表(HAD)的葡萄牙语翻译版本分别分析睡眠质量和焦虑。考虑到睡眠质量作为结果,采用二元逻辑回归分析相关性。结果。睡眠质量与焦虑症状之间存在统计学上显著的正相关(p #abr# .001) (r = .393)。屏幕时间和睡眠质量之间的显著关联仅在那些被归类为可能或可能的焦虑病例的青少年中被注意到,并且仅在接触电脑的青少年中(or = 2.337;95% CI[1.01, 5.43])和电子游戏(OR = 8.083;95% CI[2.0, 32.8])在调整性别、年龄和学校班次后。讨论与结论。增加与屏幕的互动和更高水平的焦虑对青少年的睡眠更有害。暴露在屏幕前的时间,特别是那些有更多互动的东西,如电子游戏和电脑,会对睡眠质量产生负面影响,但仅限于焦虑风险较高的青少年。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Association between screen time exposure, anxiety, and sleep quality in adolescents
Introduction. The increase in sedentary screen time can negatively affect the quality of sleep, impacting the performance of daily activities. Objective. To analyze the association between sedentary screen time and sleep quality, regardless of the symptoms of anxiety in adolescents of both genders. Method. Cross-sectional study integrating school-based epidemiological research with a representative sample (n = 666) of high school students (14 to 19 years old) in public schools in the municipality of Caruaru-PE. The translated versions into Portuguese of the Pittsburgh Sleep Quality Index (PSQI) and the Hospital Anxiety and Depression Scale (HAD) were applied to analyze sleep quality and anxiety, respectively. Binary logistic regression was used to analyze the association, considering sleep quality as an outcome. Results. There was a positive, statistically significant (p  #abr#  .001) correlation between sleep quality and symptoms of anxiety (r = .393). A significant association regarding the association between screen time and sleep quality was noted only in those adolescents classified as being possible or probable anxiety cases and only in exposure to the computer (OR = 2.337; 95% CI [1.01, 5.43]) and video games (OR = 8.083; 95% CI [2.0, 32.8]) after adjusting for gender, age, and school shift. Discussion and conclusion. Increased interaction with the screen and higher levels of anxiety can be more harmful to sleep in adolescents. Exposure to screen time, specifically those which have a greater interaction such as video games and computers, can have a negative impact on sleep quality, but only in adolescents with a higher risk of anxiety.
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来源期刊
Salud Mental
Salud Mental PSYCHIATRY-
CiteScore
1.60
自引率
7.70%
发文量
32
期刊介绍: Salud Mental receives original manuscripts dealing with various mental health-related topics (such as psychiatry, neurosciences, psychology, epidemiology, and addictions). The submission of a manuscript must be exclusively carried out through this website.
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