通过使用大音量的游戏应用程序对儿童进行垃圾分类和处理教育

Q4 Business, Management and Accounting
Biller Panjaitan, E. Nugroho, Fx. Hendra Prasetya
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引用次数: 0

摘要

垃圾是社会的大问题之一。缺乏扔垃圾的意识使情况恶化。垃圾处理也变得更加困难,因为垃圾没有分类。缺乏垃圾分类的知识并没有使事情变得更好。为了解决这个问题,政府启动了一个银行sampaah计划来减少浪费问题。但垃圾银行并不是接受所有类型的垃圾。废物银行只接受可回收的废物。因此,我们创造了一个游戏来教导人们如何分类垃圾,不要乱扔垃圾。它是用声音传感器制作的,在游戏中给人一种独特的印象。游戏开发设计了奖励和惩罚系统,以告诉玩家他们是否做了正确的事情。游戏结束后,我们对几个小学生进行了测试,结果是EE、PE和HM对BI变量有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Waste Sorting and Processing Education for Children through Game Applications that Use Loud Sound Levels
Garbage is one of the big problems in society.lack of awareness of throwing garbage in its place worsen the situation. Waste processing has also become more difficult because waste is not sorted. lack of knowledge of sorting waste does not make matters better. To deal with this problem, the government launched a bank sampah program to reduce waste problems. But garbage banks don't accept all types of waste. The waste bank only accepts waste that can be recycled. Therefore a game was created to teach sorting garbage and not to litter. It was made with a sound sensor to give a unique impression in the game.  The game development is designed with a reward and punishment system to tell players if they do the right thing.  After the game is finished, tests are conducted on several elementary school children and the results are that EE, PE, and HM have an influence on the BI variable.
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来源期刊
European Journal of Business Science and Technology
European Journal of Business Science and Technology Business, Management and Accounting-Business and International Management
CiteScore
0.80
自引率
0.00%
发文量
7
审稿时长
18 weeks
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